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authorCampbell Barton <ideasman42@gmail.com>2015-11-23 03:27:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-11-23 09:40:10 +0300
commit2e348fd43ee2bc7285fe4461171d51f307dabf92 (patch)
tree7e12478710dc214033b2d3e724d48ab4e2b758b5 /source/blender/blenkernel/intern/dynamicpaint.c
parentbc8504cb4c93eb3aac22222f62966c13560a2bf6 (diff)
Cleanup: shadowing (blenkernel)
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index f3ce988ee17..0a9a7a33ec6 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -2536,11 +2536,11 @@ int dynamicPaint_createUVSurface(Scene *scene, DynamicPaintSurface *surface)
/* Generate surface adjacency data. */
{
- int i, cursor = 0;
+ int cursor = 0;
/* Create a temporary array of final indexes (before unassigned
* pixels have been dropped) */
- for (i = 0; i < w * h; i++) {
+ for (int i = 0; i < w * h; i++) {
if (tempPoints[i].tri_index != -1) {
final_index[i] = cursor;
cursor++;
@@ -2556,13 +2556,13 @@ int dynamicPaint_createUVSurface(Scene *scene, DynamicPaintSurface *surface)
for (ty = 0; ty < h; ty++) {
int tx;
for (tx = 0; tx < w; tx++) {
- int i, index = tx + w * ty;
+ int index = tx + w * ty;
if (tempPoints[index].tri_index != -1) {
ed->n_index[final_index[index]] = n_pos;
ed->n_num[final_index[index]] = 0;
- for (i = 0; i < 8; i++) {
+ for (int i = 0; i < 8; i++) {
/* Try to find a neighboring pixel in defined direction
* If not found, -1 is returned */
@@ -3628,7 +3628,6 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
float timescale)
{
ParticleSettings *part = psys->part;
- ParticleData *pa = NULL;
PaintSurfaceData *sData = surface->data;
PaintBakeData *bData = sData->bData;
VolumeGrid *grid = bData->grid;
@@ -3654,7 +3653,8 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
tree = BLI_kdtree_new(psys->totpart);
/* loop through particles and insert valid ones to the tree */
- for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) {
+ p = 0;
+ for (ParticleData *pa = psys->particles; p < psys->totpart; p++, pa++) {
/* Proceed only if particle is active */
if (pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN) == 0) continue;