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authorMiika Hamalainen <blender@miikah.org>2011-11-16 22:32:28 +0400
committerMiika Hamalainen <blender@miikah.org>2011-11-16 22:32:28 +0400
commit9f51785c4d0038d24fed473dc1d803458f838884 (patch)
tree04b003b66654265d3d12029ddcf25d06b3892bd0 /source/blender/blenkernel/intern/dynamicpaint.c
parent1af839081b7adcc3ceb13e5e7cc579b309e90915 (diff)
Dynamic Paint:
* Wave simulation speed doesn't anymore depend on surface size, but uses relative distances instead. This change will likely change simulation behavior on existing saves, but can be easily tweaked back using the "Wave Speed" parameter. * Added a new wave brush type, "Depth Change". It uses the change of brush intersection between frames, giving a better looking "wake" for moving objects. It also doesn't leave any "dent" to the surface while remaining still.
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c36
1 files changed, 27 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 522aed439aa..7634d694150 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -98,7 +98,8 @@ static int neighY[8] = {0,1,1, 1, 0,-1,-1,-1};
/* paint effect default movement per frame in global units */
#define EFF_MOVEMENT_PER_FRAME 0.05f
/* initial wave time factor */
-#define WAVE_TIME_FAC 0.1
+#define WAVE_TIME_FAC (1.0f/24.f)
+#define WAVE_INIT_SIZE 5.0f
/* drying limits */
#define MIN_WETNESS 0.001f
/* dissolve macro */
@@ -149,6 +150,7 @@ typedef struct PaintBakeData {
int *s_num; /* num of realCoord samples */
Vec3f *realCoord; /* current pixel center world-space coordinates for each sample
* ordered as (s_pos+s_num)*/
+ Bounds3D mesh_bounds;
/* adjacency info */
BakeNeighPoint *bNeighs; /* current global neighbour distances and directions, if required */
@@ -969,7 +971,7 @@ struct DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSett
surface->color_spread_speed = 1.0f;
surface->shrink_speed = 1.0f;
- surface->wave_damping = 0.05f;
+ surface->wave_damping = 0.04f;
surface->wave_speed = 1.0f;
surface->wave_timescale = 1.0f;
surface->wave_spring = 0.20f;
@@ -1037,6 +1039,7 @@ int dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, stru
brush->particle_radius = 0.2f;
brush->particle_smooth = 0.05f;
+ brush->wave_type = MOD_DPAINT_WAVEB_CHANGE;
brush->wave_factor = 1.0f;
brush->wave_clamp = 0.0f;
brush->smudge_strength = 0.3f;
@@ -2070,7 +2073,6 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
PaintUVPoint *tempPoints = NULL;
Vec3f *tempWeights = NULL;
- /* MVert *mvert = NULL; */ /* UNUSED */
MFace *mface = NULL;
MTFace *tface = NULL;
Bounds2D *faceBB = NULL;
@@ -2081,7 +2083,6 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
if (surface->format != MOD_DPAINT_SURFACE_F_IMAGESEQ) return setError(canvas, "Can't bake non-\"image sequence\" formats.");
numOfFaces = dm->getNumFaces(dm);
- /* mvert = dm->getVertArray(dm); */ /* UNUSED */
mface = dm->getFaceArray(dm);
/* get uv layer */
@@ -2859,7 +2860,12 @@ static void dynamicPaint_mixPaintColors(DynamicPaintSurface *surface, int index,
/* applies given brush intersection value for wave surface */
static void dynamicPaint_mixWaveHeight(PaintWavePoint *wPoint, DynamicPaintBrushSettings *brush, float isect_height)
{
+ float isect_change = isect_height - wPoint->brush_isect;
int hit = 0;
+ /* intersection marked regardless of brush type or hit */
+ wPoint->brush_isect = isect_height;
+ wPoint->state = DPAINT_WAVE_ISECT_CHANGED;
+
isect_height *= brush->wave_factor;
/* determine hit depending on wave_factor */
@@ -2878,6 +2884,10 @@ static void dynamicPaint_mixWaveHeight(PaintWavePoint *wPoint, DynamicPaintBrush
wPoint->velocity = isect_height;
else if (brush->wave_type == MOD_DPAINT_WAVEB_REFLECT)
wPoint->state = DPAINT_WAVE_REFLECT_ONLY;
+ else if (brush->wave_type == MOD_DPAINT_WAVEB_CHANGE) {
+ if (isect_change < 0.0f)
+ wPoint->height += isect_change*brush->wave_factor;
+ }
}
}
@@ -4292,6 +4302,9 @@ void dynamicPaint_doWaveStep(DynamicPaintSurface *surface, float timescale)
float dt, min_dist, damp_factor;
float wave_speed = surface->wave_speed;
double average_dist = 0.0f;
+ Bounds3D *mb = &sData->bData->mesh_bounds;
+ float canvas_size = MAX3((mb->max[0]-mb->min[0]), (mb->max[1]-mb->min[1]), (mb->max[2]-mb->min[2]));
+ float wave_scale = WAVE_INIT_SIZE/canvas_size;
/* allocate memory */
PaintWavePoint *prevPoint = MEM_mallocN(sData->total_points*sizeof(PaintWavePoint), "Temp previous points for wave simulation");
@@ -4307,11 +4320,11 @@ void dynamicPaint_doWaveStep(DynamicPaintSurface *surface, float timescale)
average_dist += bNeighs[sData->adj_data->n_index[index]+i].dist;
}
}
- average_dist /= sData->adj_data->total_targets;
+ average_dist *= wave_scale/sData->adj_data->total_targets;
/* determine number of required steps */
steps = (int)ceil((WAVE_TIME_FAC*timescale*surface->wave_timescale) / (average_dist/wave_speed/3));
- CLAMP(steps, 1, 15);
+ CLAMP(steps, 1, 20);
timescale /= steps;
/* apply simulation values for final timescale */
@@ -4332,12 +4345,12 @@ void dynamicPaint_doWaveStep(DynamicPaintSurface *surface, float timescale)
int numOfN = 0, numOfRN = 0;
int i;
- if (wPoint->state) continue;
+ if (wPoint->state > 0) continue;
/* calculate force from surrounding points */
for (i=0; i<numOfNeighs; i++) {
int n_index = sData->adj_data->n_index[index]+i;
- float dist = bNeighs[n_index].dist;
+ float dist = bNeighs[n_index].dist*wave_scale;
PaintWavePoint *tPoint = &prevPoint[sData->adj_data->n_target[n_index]];
if (!dist || tPoint->state>0) continue;
@@ -4381,6 +4394,10 @@ void dynamicPaint_doWaveStep(DynamicPaintSurface *surface, float timescale)
#pragma omp parallel for schedule(static)
for (index = 0; index < sData->total_points; index++) {
PaintWavePoint *wPoint = &((PaintWavePoint*)sData->type_data)[index];
+ /* if there wasnt any brush intersection, clear isect height */
+ if (wPoint->state == DPAINT_WAVE_NONE) {
+ wPoint->brush_isect = 0.0f;
+ }
wPoint->state = DPAINT_WAVE_NONE;
}
@@ -4594,10 +4611,11 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, Scene *sc
/*
* Make a transformed copy of canvas derived mesh vertices to avoid recalculation.
*/
- #pragma omp parallel for schedule(static)
+ bData->mesh_bounds.valid = 0;
for (index=0; index<canvasNumOfVerts; index++) {
copy_v3_v3(canvas_verts[index].v, mvert[index].co);
mul_m4_v3(ob->obmat, canvas_verts[index].v);
+ boundInsert(&bData->mesh_bounds, canvas_verts[index].v);
}
/*