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authorCampbell Barton <ideasman42@gmail.com>2012-03-27 04:01:35 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-27 04:01:35 +0400
commitca05219f3ec3574d2e1cb9c8eaa2790f685f26bb (patch)
treeb4cfdda1c423fe0552f024c06363272c5f3d8eff /source/blender/blenkernel/intern/dynamicpaint.c
parent4d802ff682b81143012d9a10cf6a58322dd18d89 (diff)
fix [#30651] bpy.ops.object.mode_set(...) editmode removes faces.
problem was that BMesh had tessellation call when undo pushes were called. if python called an operator with no undo push, tessfaces would not be created. fix this by making it the responsibility of each editmesh operator to re-tessellate, as it is with notifiers and depsgraph. added EDBM_update_generic() function to add notifier, tag for depsgraph update and optionally re-tessellate.
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 70b55356e6a..40d829808ca 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -511,7 +511,8 @@ static int subframe_updateObject(Scene *scene, Object *ob, int flags, float fram
BKE_animsys_evaluate_animdata(scene, &cu->id, cu->adt, frame, ADT_RECALC_ANIM);
}
- ob->recalc |= OB_RECALC_ALL;
+ /* was originally OB_RECALC_ALL - TODO - which flags are really needed??? */
+ ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM);
if (flags & UPDATE_MESH) {
/* ignore cache clear during subframe updates