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authorBastien Montagne <montagne29@wanadoo.fr>2019-05-13 12:37:22 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-05-13 12:38:35 +0300
commit76bf9b766c6ee10aa32eda6243e413f30da7152c (patch)
tree1063c35e1bda311936e1cbdd47ad767fd7ada669 /source/blender/blenkernel/intern/dynamicpaint.c
parent9361fea99f18b5533011b5a12abfe862ba91b3e7 (diff)
Fix T64120: Dynamic Paint Doesn't Recalculate Normals with Smooth Shading.
For wome reason, tag to mark normals as needing recompute was commented out instead of updated to new system, during conversion of DynaPaint code for 2.8 new evaluation stack... Trivial fix.
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 93b6fd34a8f..b5242d00ee0 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -2066,7 +2066,7 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
}
if (update_normals) {
- // result->dirty |= DM_DIRTY_NORMALS;
+ result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
}
}
/* make a copy of mesh to use as brush data */