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authorCampbell Barton <ideasman42@gmail.com>2014-02-05 15:36:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-02-05 15:36:15 +0400
commit37026b12ec1047dd5f4637ad281f108a7963af83 (patch)
treeb45d0b945f84dff6181fe26a464ddbfe0d127f6a /source/blender/blenkernel/intern/dynamicpaint.c
parent36fc4e15f69f4150812408b32a9052017590eb8b (diff)
Code cleanup: use bool for static methods
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 98cac2f4721..817b81a6db3 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -1101,7 +1101,7 @@ DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSettings *c
/*
* Initialize modifier data
*/
-int dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, struct Scene *scene)
+bool dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, struct Scene *scene)
{
if (pmd) {
if (type == MOD_DYNAMICPAINT_TYPE_CANVAS) {
@@ -1628,7 +1628,7 @@ void dynamicPaint_clearSurface(Scene *scene, DynamicPaintSurface *surface)
}
/* completely (re)initializes surface (only for point cache types)*/
-int dynamicPaint_resetSurface(Scene *scene, DynamicPaintSurface *surface)
+bool dynamicPaint_resetSurface(Scene *scene, DynamicPaintSurface *surface)
{
int numOfPoints = dynamicPaint_surfaceNumOfPoints(surface);
/* free existing data */
@@ -1655,7 +1655,7 @@ int dynamicPaint_resetSurface(Scene *scene, DynamicPaintSurface *surface)
}
/* make sure allocated surface size matches current requirements */
-static int dynamicPaint_checkSurfaceData(Scene *scene, DynamicPaintSurface *surface)
+static bool dynamicPaint_checkSurfaceData(Scene *scene, DynamicPaintSurface *surface)
{
if (!surface->data || ((dynamicPaint_surfaceNumOfPoints(surface) != surface->data->total_points))) {
return dynamicPaint_resetSurface(scene, surface);