diff options
author | Miika Hamalainen <blender@miikah.org> | 2013-03-22 21:08:55 +0400 |
---|---|---|
committer | Miika Hamalainen <blender@miikah.org> | 2013-03-22 21:08:55 +0400 |
commit | 4074768493c8b8ed80f7e794bf24267e99ca6ee9 (patch) | |
tree | 291a998f30718572cc30d2a543be29279bbac3fe /source/blender/blenkernel/intern/dynamicpaint.c | |
parent | 3949e23ddff59837df1e425ec3354fe9797fdf93 (diff) |
Fix [#34685]: Dynamic paint sub-steps don't work if brush is animated through parent chain longer than 2 objects.
Maximum number of parents updated is now 5. Hopefully this will be enough until Blender has better subframe sampling system.
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 24fb949481f..4e05595b93a 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -107,9 +107,9 @@ static int neighX[8] = {1, 1, 0, -1, -1, -1, 0, 1}; static int neighY[8] = {0, 1, 1, 1, 0, -1, -1, -1}; /* subframe_updateObject() flags */ -#define UPDATE_PARENTS (1 << 0) +#define SUBFRAME_RECURSION 5 #define UPDATE_MESH (1 << 1) -#define UPDATE_EVERYTHING (UPDATE_PARENTS | UPDATE_MESH) +#define UPDATE_EVERYTHING (UPDATE_MESH) // | UPDATE_PARENTS /* surface_getBrushFlags() return vals */ #define BRUSH_USES_VELOCITY (1 << 0) /* brush mesh raycast status */ @@ -509,7 +509,7 @@ static void object_cacheIgnoreClear(Object *ob, int state) BLI_freelistN(&pidlist); } -static int subframe_updateObject(Scene *scene, Object *ob, int flags, float frame) +static int subframe_updateObject(Scene *scene, Object *ob, int flags, int parent_recursion, float frame) { DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)modifiers_findByType(ob, eModifierType_DynamicPaint); bConstraint *con; @@ -519,10 +519,11 @@ static int subframe_updateObject(Scene *scene, Object *ob, int flags, float fram return 1; /* if object has parents, update them too */ - if (flags & UPDATE_PARENTS) { + if (parent_recursion) { + int recursion = parent_recursion-1; int is_canvas = 0; - if (ob->parent) is_canvas += subframe_updateObject(scene, ob->parent, 0, frame); - if (ob->track) is_canvas += subframe_updateObject(scene, ob->track, 0, frame); + if (ob->parent) is_canvas += subframe_updateObject(scene, ob->parent, 0, recursion, frame); + if (ob->track) is_canvas += subframe_updateObject(scene, ob->track, 0, recursion, frame); /* skip subframe if object is parented * to vertex of a dynamic paint canvas */ @@ -539,7 +540,7 @@ static int subframe_updateObject(Scene *scene, Object *ob, int flags, float fram cti->get_constraint_targets(con, &targets); for (ct = targets.first; ct; ct = ct->next) { if (ct->tar) - subframe_updateObject(scene, ct->tar, 0, frame); + subframe_updateObject(scene, ct->tar, 0, recursion, frame); } /* free temp targets */ if (cti->flush_constraint_targets) @@ -3183,7 +3184,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Scene *scene, Object *ob, Dy scene->r.cfra = prev_fra; scene->r.subframe = prev_sfra; - subframe_updateObject(scene, ob, UPDATE_EVERYTHING, BKE_scene_frame_get(scene)); + subframe_updateObject(scene, ob, UPDATE_EVERYTHING, SUBFRAME_RECURSION, BKE_scene_frame_get(scene)); dm_p = CDDM_copy(brush->dm); numOfVerts_p = dm_p->getNumVerts(dm_p); mvert_p = dm_p->getVertArray(dm_p); @@ -3193,7 +3194,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Scene *scene, Object *ob, Dy scene->r.cfra = cur_fra; scene->r.subframe = cur_sfra; - subframe_updateObject(scene, ob, UPDATE_EVERYTHING, BKE_scene_frame_get(scene)); + subframe_updateObject(scene, ob, UPDATE_EVERYTHING, SUBFRAME_RECURSION, BKE_scene_frame_get(scene)); dm_c = brush->dm; numOfVerts_c = dm_c->getNumVerts(dm_c); mvert_c = dm_p->getVertArray(dm_c); @@ -3243,13 +3244,13 @@ static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob, /* previous frame dm */ scene->r.cfra = prev_fra; scene->r.subframe = prev_sfra; - subframe_updateObject(scene, ob, UPDATE_PARENTS, BKE_scene_frame_get(scene)); + subframe_updateObject(scene, ob, 0, SUBFRAME_RECURSION, BKE_scene_frame_get(scene)); copy_m4_m4(prev_obmat, ob->obmat); /* current frame dm */ scene->r.cfra = cur_fra; scene->r.subframe = cur_sfra; - subframe_updateObject(scene, ob, UPDATE_PARENTS, BKE_scene_frame_get(scene)); + subframe_updateObject(scene, ob, 0, SUBFRAME_RECURSION, BKE_scene_frame_get(scene)); /* calculate speed */ mul_m4_v3(prev_obmat, prev_loc); @@ -4973,7 +4974,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su /* update object data on this subframe */ if (subframe) { scene_setSubframe(scene, subframe); - subframe_updateObject(scene, brushObj, UPDATE_EVERYTHING, BKE_scene_frame_get(scene)); + subframe_updateObject(scene, brushObj, UPDATE_EVERYTHING, SUBFRAME_RECURSION, BKE_scene_frame_get(scene)); } /* Prepare materials if required */ if (brush_usesMaterial(brush, scene)) @@ -5007,7 +5008,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su if (subframe) { scene->r.cfra = scene_frame; scene->r.subframe = scene_subframe; - subframe_updateObject(scene, brushObj, UPDATE_EVERYTHING, BKE_scene_frame_get(scene)); + subframe_updateObject(scene, brushObj, UPDATE_EVERYTHING, SUBFRAME_RECURSION, BKE_scene_frame_get(scene)); } /* process special brush effects, like smudge */ |