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authorKévin Dietrich <kevin.dietrich@mailoo.org>2016-01-09 06:37:53 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2016-01-09 06:37:53 +0300
commitd7da51b7277252d887cd93b1ac26bfe4ee25ad44 (patch)
tree0bb4c28cf1b42ee5f3ed0a5a478e99bcfb591a13 /source/blender/blenkernel/intern/dynamicpaint.c
parentcc0f5bf7ec4a072994633294b4cbea0cd7472a07 (diff)
Smoke, Dynamic Paint: de-duplicate object subframe update function.
As in the title. In the smoke version, there was also an extra 'for_render' parameter that wasn't used, and wasn't used by the callers either, so it was removed altogether. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D1718
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c101
1 files changed, 6 insertions, 95 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 0a9a7a33ec6..67a6d067aba 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -103,8 +103,6 @@ static int neighY[8] = {0, 1, 1, 1, 0, -1, -1, -1};
/* subframe_updateObject() flags */
#define SUBFRAME_RECURSION 5
-#define UPDATE_MESH (1 << 1)
-#define UPDATE_EVERYTHING (UPDATE_MESH) // | UPDATE_PARENTS
/* surface_getBrushFlags() return vals */
#define BRUSH_USES_VELOCITY (1 << 0)
/* brush mesh raycast status */
@@ -484,93 +482,6 @@ static float mixColors(float a_color[3], float a_weight, const float b_color[3],
return (1.0f - factor) * a_weight + factor * b_weight;
}
-/* set "ignore cache" flag for all caches on this object */
-static void object_cacheIgnoreClear(Object *ob, int state)
-{
- ListBase pidlist;
- PTCacheID *pid;
- BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
-
- for (pid = pidlist.first; pid; pid = pid->next) {
- if (pid->cache) {
- if (state)
- pid->cache->flag |= PTCACHE_IGNORE_CLEAR;
- else
- pid->cache->flag &= ~PTCACHE_IGNORE_CLEAR;
- }
- }
-
- BLI_freelistN(&pidlist);
-}
-
-static int subframe_updateObject(Scene *scene, Object *ob, int flags, int parent_recursion, float frame)
-{
- DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)modifiers_findByType(ob, eModifierType_DynamicPaint);
- bConstraint *con;
-
- /* if other is dynamic paint canvas, don't update */
- if (pmd && pmd->canvas)
- return 1;
-
- /* if object has parents, update them too */
- if (parent_recursion) {
- int recursion = parent_recursion - 1;
- int is_canvas = 0;
- if (ob->parent) is_canvas += subframe_updateObject(scene, ob->parent, 0, recursion, frame);
- if (ob->track) is_canvas += subframe_updateObject(scene, ob->track, 0, recursion, frame);
-
- /* skip subframe if object is parented
- * to vertex of a dynamic paint canvas */
- if (is_canvas && (ob->partype == PARVERT1 || ob->partype == PARVERT3))
- return 0;
-
- /* also update constraint targets */
- for (con = ob->constraints.first; con; con = con->next) {
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
- ListBase targets = {NULL, NULL};
-
- if (cti && cti->get_constraint_targets) {
- bConstraintTarget *ct;
- cti->get_constraint_targets(con, &targets);
- for (ct = targets.first; ct; ct = ct->next) {
- if (ct->tar)
- subframe_updateObject(scene, ct->tar, 0, recursion, frame);
- }
- /* free temp targets */
- if (cti->flush_constraint_targets)
- cti->flush_constraint_targets(con, &targets, 0);
- }
- }
- }
-
- /* was originally OB_RECALC_ALL - TODO - which flags are really needed??? */
- ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
- BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM);
- if (flags & UPDATE_MESH) {
- /* ignore cache clear during subframe updates
- * to not mess up cache validity */
- object_cacheIgnoreClear(ob, 1);
- BKE_object_handle_update(G.main->eval_ctx, scene, ob);
- object_cacheIgnoreClear(ob, 0);
- }
- else
- BKE_object_where_is_calc_time(scene, ob, frame);
-
- /* for curve following objects, parented curve has to be updated too */
- if (ob->type == OB_CURVE) {
- Curve *cu = ob->data;
- BKE_animsys_evaluate_animdata(scene, &cu->id, cu->adt, frame, ADT_RECALC_ANIM);
- }
- /* and armatures... */
- if (ob->type == OB_ARMATURE) {
- bArmature *arm = ob->data;
- BKE_animsys_evaluate_animdata(scene, &arm->id, arm->adt, frame, ADT_RECALC_ANIM);
- BKE_pose_where_is(scene, ob);
- }
-
- return 0;
-}
-
static void scene_setSubframe(Scene *scene, float subframe)
{
/* dynamic paint subframes must be done on previous frame */
@@ -3156,7 +3067,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Scene *scene, Object *ob, Dy
scene->r.cfra = prev_fra;
scene->r.subframe = prev_sfra;
- subframe_updateObject(scene, ob, UPDATE_EVERYTHING, SUBFRAME_RECURSION, BKE_scene_frame_get(scene));
+ BKE_object_modifier_update_subframe(scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
dm_p = CDDM_copy(brush->dm);
numOfVerts_p = dm_p->getNumVerts(dm_p);
mvert_p = dm_p->getVertArray(dm_p);
@@ -3166,7 +3077,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Scene *scene, Object *ob, Dy
scene->r.cfra = cur_fra;
scene->r.subframe = cur_sfra;
- subframe_updateObject(scene, ob, UPDATE_EVERYTHING, SUBFRAME_RECURSION, BKE_scene_frame_get(scene));
+ BKE_object_modifier_update_subframe(scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
dm_c = brush->dm;
numOfVerts_c = dm_c->getNumVerts(dm_c);
mvert_c = dm_p->getVertArray(dm_c);
@@ -3216,13 +3127,13 @@ static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob,
/* previous frame dm */
scene->r.cfra = prev_fra;
scene->r.subframe = prev_sfra;
- subframe_updateObject(scene, ob, 0, SUBFRAME_RECURSION, BKE_scene_frame_get(scene));
+ BKE_object_modifier_update_subframe(scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
copy_m4_m4(prev_obmat, ob->obmat);
/* current frame dm */
scene->r.cfra = cur_fra;
scene->r.subframe = cur_sfra;
- subframe_updateObject(scene, ob, 0, SUBFRAME_RECURSION, BKE_scene_frame_get(scene));
+ BKE_object_modifier_update_subframe(scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
/* calculate speed */
mul_m4_v3(prev_obmat, prev_loc);
@@ -4947,7 +4858,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
/* update object data on this subframe */
if (subframe) {
scene_setSubframe(scene, subframe);
- subframe_updateObject(scene, brushObj, UPDATE_EVERYTHING, SUBFRAME_RECURSION, BKE_scene_frame_get(scene));
+ BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
}
/* Prepare materials if required */
if (brush_usesMaterial(brush, scene))
@@ -4981,7 +4892,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
if (subframe) {
scene->r.cfra = scene_frame;
scene->r.subframe = scene_subframe;
- subframe_updateObject(scene, brushObj, UPDATE_EVERYTHING, SUBFRAME_RECURSION, BKE_scene_frame_get(scene));
+ BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
}
/* process special brush effects, like smudge */