diff options
author | Campbell Barton <campbell@blender.org> | 2022-06-30 05:14:22 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-06-30 05:14:22 +0300 |
commit | b6c28002acb802dcad8a23c0721209103f00f686 (patch) | |
tree | 07426be8ea1a11ded6837ef652e7d757f5179c22 /source/blender/blenkernel/intern/dynamicpaint.c | |
parent | 209f2b85d745dc7e31b8272db1f30778d7fe2aa8 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index a4262e08e39..423e76fce8c 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -2552,7 +2552,7 @@ static void dynamic_paint_find_island_border(const DynamicPaintCreateUVSurfaceDa const int vert1 = mloop[loop_idx[(edge_idx + 1) % 3]].v; /* Use a pre-computed vert-to-looptri mapping, - * speeds up things a lot compared to looping over all loopti. */ + * speeds up things a lot compared to looping over all looptri. */ const MeshElemMap *map = &bdata->vert_to_looptri_map[vert0]; bool found_other = false; |