diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-31 15:39:49 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-31 15:41:51 +0300 |
commit | e9c8917e10dfada55aa0aefcde9f7098a0e8e3c7 (patch) | |
tree | e809c6d4c1f56293a0d4baf2f3b6e9c14aeaeaf2 /source/blender/blenkernel/intern/editderivedmesh.c | |
parent | 19cfc84328ba8b658c2518721dee253cb93432c2 (diff) |
Properly handle vertex color color space for Cycles GLSL
A bit tricky, need to pass additional information about what the attribute
is and how to deal with it.
BI path stays unchanged, just to make things simplier for now.
Fixes T48555: Cycles GLSL- Incorrect Vertex Color results from Attribute node
Diffstat (limited to 'source/blender/blenkernel/intern/editderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/editderivedmesh.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index 6c117447664..0de4d1b4dd5 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -57,6 +57,7 @@ #include "MEM_guardedalloc.h" #include "GPU_glew.h" +#include "GPU_buffers.h" #include "GPU_shader.h" #include "GPU_basic_shader.h" @@ -1431,6 +1432,7 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B glTexCoord3fv(orco); else glVertexAttrib3fv(attribs->orco.gl_index, orco); + glUniform1i(attribs->orco.gl_info_index, 0); } for (i = 0; i < attribs->tottface; i++) { const float *uv; @@ -1447,6 +1449,7 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B glTexCoord2fv(uv); else glVertexAttrib2fv(attribs->tface[i].gl_index, uv); + glUniform1i(attribs->tface[i].gl_info_index, 0); } for (i = 0; i < attribs->totmcol; i++) { GLubyte col[4]; @@ -1458,6 +1461,7 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B col[0] = 0; col[1] = 0; col[2] = 0; col[3] = 0; } glVertexAttrib4ubv(attribs->mcol[i].gl_index, col); + glUniform1i(attribs->mcol[i].gl_info_index, GPU_ATTR_INFO_SRGB); } for (i = 0; i < attribs->tottang; i++) { @@ -1469,6 +1473,7 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B tang = zero; } glVertexAttrib4fv(attribs->tang[i].gl_index, tang); + glUniform1i(attribs->tang[i].gl_info_index, 0); } } |