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authorCampbell Barton <ideasman42@gmail.com>2012-03-29 07:06:42 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-29 07:06:42 +0400
commita173508f493e27c6b746b00435f631a31d8419d8 (patch)
tree5286eed72c76fa592c9f2b9b681e94f2d015636d /source/blender/blenkernel/intern/editderivedmesh.c
parentf22f60e7c4b57b28add3658eaa86b21041cad241 (diff)
converting a mesh to an undo mesh now skips using bmesh operator.
Diffstat (limited to 'source/blender/blenkernel/intern/editderivedmesh.c')
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 7cc37da4b1d..04ad8276365 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -136,7 +136,7 @@ static void BMEdit_RecalcTessellation_intern(BMEditMesh *tm)
if ( (tm->looptris != NULL) &&
(tm->tottri != 0) &&
/* (totrti <= bm->totface * 2) would be fine for all quads,
- * but in case there are some ngons, still re-use the array */
+ * but in case there are some ngons, still re-use the array */
(tm->tottri <= bm->totface * 3))
{
looptris = tm->looptris;