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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-02-29 18:32:09 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-02-29 18:32:09 +0400 |
commit | 0cec655b290b1151087b86c37cc1f51b7d58f261 (patch) | |
tree | 5f0b6d245d711358cbee73d581060c4b41684f81 /source/blender/blenkernel/intern/editderivedmesh.c | |
parent | 0d2ba6bff6c99fb3096a5fa71e7dbe7371d8fc3d (diff) |
Fix #30328: Crash when using edge slide
Looks like it was missed BMesh element index for faces in emDM_drawMappedFacesMat.
There was already call of BM_mesh_elem_index_ensure to ensure there's element
index for vertices, added flag to ensure there's also index for faces.
Diffstat (limited to 'source/blender/blenkernel/intern/editderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/editderivedmesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index 5a82fde8487..f73a2ff6c1a 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -1125,7 +1125,7 @@ static void emDM_drawMappedFacesMat( /* always use smooth shading even for flat faces, else vertex colors wont interpolate */ glShadeModel(GL_SMOOTH); - BM_mesh_elem_index_ensure(bm, BM_VERT); + BM_mesh_elem_index_ensure(bm, BM_VERT|BM_FACE); #define PASSATTRIB(loop, eve, vert) { \ if (attribs.totorco) { \ |