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author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-04-21 01:12:18 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-04-21 01:12:18 +0400 |
commit | dcd2a8fcc4e9b1edfcde4df05e9c9e6192d2ac87 (patch) | |
tree | 2800d28c923061c0ce29b3e87ed2cc06454bd5d4 /source/blender/blenkernel/intern/editderivedmesh.c | |
parent | b264f613df91855fcff3d624195087c3c2b29f30 (diff) |
Fix stupid typo that broke split normal shading in edit mode, when there was some deform modifiers.
Diffstat (limited to 'source/blender/blenkernel/intern/editderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/editderivedmesh.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index d4af1768acc..f1724553ad7 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -180,6 +180,7 @@ static void emDM_calcLoopNormals(DerivedMesh *dm, const float split_angle) /* calculate loop normals from poly and vertex normals */ emDM_ensureVertNormals(bmdm); + emDM_ensurePolyNormals(bmdm); dm->dirty &= ~DM_DIRTY_NORMALS; vertexCos = bmdm->vertexCos; |