diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-03-25 12:56:51 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2014-03-25 13:36:11 +0400 |
commit | 436d6ec2e9f8db160c52d5442ae2bbe4aadb9424 (patch) | |
tree | a6f0f0c4eb1f83cadd3b724db1936322f5f0f0d8 /source/blender/blenkernel/intern/editderivedmesh.c | |
parent | cf148edb26d98d1b4a2c0b319c13223a0250092e (diff) |
Code cleanup: editmode opengl drawing
Diffstat (limited to 'source/blender/blenkernel/intern/editderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/editderivedmesh.c | 127 |
1 files changed, 49 insertions, 78 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index 93f7367627f..63189330869 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -865,7 +865,7 @@ static void emDM_drawMappedFacesTex(DerivedMesh *dm, * ... because the material may use layer names to select different UV's * see: [#34378] */ -static void emdm_pass_attrib_vertex_glsl(DMVertexAttribs *attribs, BMLoop *loop, int index_in_face) +static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const BMLoop *loop, const int index_in_face) { BMVert *eve = loop->v; int i; @@ -932,7 +932,7 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm, DMVertexAttribs attribs; GPUVertexAttribs gattribs; - int i, matnr, new_matnr, do_draw; + int i, matnr, new_matnr, do_draw, fi; do_draw = FALSE; matnr = -1; @@ -968,50 +968,36 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm, if (do_draw) { glBegin(GL_TRIANGLES); if (!drawSmooth) { - if (vertexCos) glNormal3fv(polyNos[BM_elem_index_get(efa)]); - else glNormal3fv(efa->no); - - emdm_pass_attrib_vertex_glsl(&attribs, ltri[0], 0); - if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]); - else glVertex3fv(ltri[0]->v->co); - - emdm_pass_attrib_vertex_glsl(&attribs, ltri[1], 1); - if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]); - else glVertex3fv(ltri[1]->v->co); - - emdm_pass_attrib_vertex_glsl(&attribs, ltri[2], 2); - if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]); - else glVertex3fv(ltri[2]->v->co); - } - else { - emdm_pass_attrib_vertex_glsl(&attribs, ltri[0], 0); if (vertexCos) { - glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]); - } - else { - glNormal3fv(ltri[0]->v->no); - glVertex3fv(ltri[0]->v->co); - } - - emdm_pass_attrib_vertex_glsl(&attribs, ltri[1], 1); - if (vertexCos) { - glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]); + glNormal3fv(polyNos[BM_elem_index_get(efa)]); + for (fi = 0; fi < 3; fi++) { + emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi); + glVertex3fv(vertexCos[BM_elem_index_get(ltri[fi]->v)]); + } } else { - glNormal3fv(ltri[1]->v->no); - glVertex3fv(ltri[1]->v->co); + glNormal3fv(efa->no); + for (fi = 0; fi < 3; fi++) { + emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi); + glVertex3fv(ltri[fi]->v->co); + } } - - emdm_pass_attrib_vertex_glsl(&attribs, ltri[2], 2); + } + else { if (vertexCos) { - glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]); + for (fi = 0; fi < 3; fi++) { + const int j = BM_elem_index_get(ltri[fi]->v); + emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi); + glNormal3fv(vertexNos[j]); + glVertex3fv(vertexCos[j]); + } } else { - glNormal3fv(ltri[2]->v->no); - glVertex3fv(ltri[2]->v->co); + for (fi = 0; fi < 3; fi++) { + emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi); + glNormal3fv(ltri[fi]->v->no); + glVertex3fv(ltri[fi]->v->co); + } } } glEnd(); @@ -1039,7 +1025,7 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm, BMFace *efa; DMVertexAttribs attribs = {{{NULL}}}; GPUVertexAttribs gattribs; - int i, matnr, new_matnr; + int i, matnr, new_matnr, fi; matnr = -1; @@ -1075,51 +1061,36 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm, /* face */ glBegin(GL_TRIANGLES); if (!drawSmooth) { - if (vertexCos) glNormal3fv(polyNos[BM_elem_index_get(efa)]); - else glNormal3fv(efa->no); - - emdm_pass_attrib_vertex_glsl(&attribs, ltri[0], 0); - if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]); - else glVertex3fv(ltri[0]->v->co); - - emdm_pass_attrib_vertex_glsl(&attribs, ltri[1], 1); - if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]); - else glVertex3fv(ltri[1]->v->co); - - emdm_pass_attrib_vertex_glsl(&attribs, ltri[2], 2); - if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]); - else glVertex3fv(ltri[2]->v->co); - - } - else { - emdm_pass_attrib_vertex_glsl(&attribs, ltri[0], 0); if (vertexCos) { - glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]); - } - else { - glNormal3fv(ltri[0]->v->no); - glVertex3fv(ltri[0]->v->co); - } - - emdm_pass_attrib_vertex_glsl(&attribs, ltri[1], 1); - if (vertexCos) { - glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]); + glNormal3fv(polyNos[BM_elem_index_get(efa)]); + for (fi = 0; fi < 3; fi++) { + emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi); + glVertex3fv(vertexCos[BM_elem_index_get(ltri[fi]->v)]); + } } else { - glNormal3fv(ltri[1]->v->no); - glVertex3fv(ltri[1]->v->co); + glNormal3fv(efa->no); + for (fi = 0; fi < 3; fi++) { + emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi); + glVertex3fv(ltri[fi]->v->co); + } } - - emdm_pass_attrib_vertex_glsl(&attribs, ltri[2], 2); + } + else { if (vertexCos) { - glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]); + for (fi = 0; fi < 3; fi++) { + const int j = BM_elem_index_get(ltri[fi]->v); + emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi); + glNormal3fv(vertexNos[j]); + glVertex3fv(vertexCos[j]); + } } else { - glNormal3fv(ltri[2]->v->no); - glVertex3fv(ltri[2]->v->co); + for (fi = 0; fi < 3; fi++) { + emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi); + glNormal3fv(ltri[fi]->v->no); + glVertex3fv(ltri[fi]->v->co); + } } } glEnd(); |