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authorCampbell Barton <ideasman42@gmail.com>2021-06-01 05:49:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-01 06:25:00 +0300
commit5e7fb77dc4d27df74a8e839b8a4eb7a1fe43475b (patch)
tree30492193b0670f378ec892202082d12b9298860b /source/blender/blenkernel/intern/editmesh.c
parentf8ce744c83500b86dad4d5a62a0b733bf9fd4b59 (diff)
BMesh: remove checks for tessellating 2 sided faces
2 sided faces aren't supported and will cause problems in many areas of Blender's code. Removing (implied) support for faces with fewer than 3 sides means the total number of triangles is known ahead of time. This simplifies adding support for multi-threading and partial updates to an existing tessellation - as the face and loop indices can be used to access the range of triangles associated with a face. Also correct outdated comments.
Diffstat (limited to 'source/blender/blenkernel/intern/editmesh.c')
-rw-r--r--source/blender/blenkernel/intern/editmesh.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c
index 0fa3bb29ccd..bd76357617a 100644
--- a/source/blender/blenkernel/intern/editmesh.c
+++ b/source/blender/blenkernel/intern/editmesh.c
@@ -127,9 +127,10 @@ static void editmesh_tessface_calc_intern(BMEditMesh *em)
}
em->looptris = looptris;
+ em->tottri = looptris_tot;
/* after allocating the em->looptris, we're ready to tessellate */
- BM_mesh_calc_tessellation(em->bm, em->looptris, &em->tottri);
+ BM_mesh_calc_tessellation(em->bm, em->looptris);
}
void BKE_editmesh_looptri_calc(BMEditMesh *em)