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author | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 16:08:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 17:43:40 +0300 |
commit | 9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch) | |
tree | 63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/blenkernel/intern/editmesh.c | |
parent | 05f970847e12ce30e8c4c624677d94ae239ce2bc (diff) |
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
Diffstat (limited to 'source/blender/blenkernel/intern/editmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/editmesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c index 49c2a2cbd89..2eb6b488da2 100644 --- a/source/blender/blenkernel/intern/editmesh.c +++ b/source/blender/blenkernel/intern/editmesh.c @@ -330,7 +330,7 @@ void BKE_editmesh_lnorspace_update(BMEditMesh *em, Mesh *me) * otherwise there is no way to edit them. * Similar code to #MESH_OT_customdata_custom_splitnormals_add operator, * we want to keep same shading in case we were using auto-smooth so far. - * Note: there is a problem here, which is that if someone starts a normal editing operation on + * NOTE: there is a problem here, which is that if someone starts a normal editing operation on * previously auto-smooth-ed mesh, and cancel that operation, generated CLNORS data remain, * with related sharp edges (and hence auto-smooth is 'lost'). * Not sure how critical this is, and how to fix that issue? */ |