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authorCampbell Barton <ideasman42@gmail.com>2019-04-27 05:07:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-27 05:07:07 +0300
commitaa42da03859d28900a1d01130f07c38b1e2ad34b (patch)
tree4d2a9206a19497bfcb0fc34eeb4c9bd87cea300f /source/blender/blenkernel/intern/editmesh.c
parentfd1dd1134b5e351955a7323025d4b6cfab4afa50 (diff)
Cleanup: comments (long lines) in blenkernel
Diffstat (limited to 'source/blender/blenkernel/intern/editmesh.c')
-rw-r--r--source/blender/blenkernel/intern/editmesh.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c
index 12f70eed2c6..130f4ae88f1 100644
--- a/source/blender/blenkernel/intern/editmesh.c
+++ b/source/blender/blenkernel/intern/editmesh.c
@@ -233,11 +233,11 @@ void BKE_editmesh_lnorspace_update(BMEditMesh *em)
BMesh *bm = em->bm;
/* We need to create clnors data if none exist yet, otherwise there is no way to edit them.
- * Similar code to MESH_OT_customdata_custom_splitnormals_add operator, we want to keep same shading
- * in case we were using autosmooth so far...
- * Note: there is a problem here, which is that if someone starts a normal editing operation on previously
- * autosmooth-ed mesh, and cancel that operation, generated clnors data remain, with related sharp edges
- * (and hence autosmooth is 'lost').
+ * Similar code to MESH_OT_customdata_custom_splitnormals_add operator,
+ * we want to keep same shading in case we were using autosmooth so far.
+ * Note: there is a problem here, which is that if someone starts a normal editing operation on
+ * previously autosmooth-ed mesh, and cancel that operation, generated clnors data remain,
+ * with related sharp edges (and hence autosmooth is 'lost').
* Not sure how critical this is, and how to fix that issue? */
if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) {
Mesh *me = em->ob->data;