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authorRohan Rathi <rohanrathi08@gmail.com>2018-08-04 19:41:57 +0300
committerRohan Rathi <rohanrathi08@gmail.com>2018-08-04 19:41:57 +0300
commite8748e5ae7955b31c17c6cddb5e092202b39fcfd (patch)
treedb324015d33f2381b9211f198e12c0dda211c220 /source/blender/blenkernel/intern/editmesh.c
parent86f6c15809c672847bd8c62a9f166bf096ccd85c (diff)
Fixed comment formatting in editmesh.c
Diffstat (limited to 'source/blender/blenkernel/intern/editmesh.c')
-rw-r--r--source/blender/blenkernel/intern/editmesh.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c
index 00e508e4d8f..7d66d25c58a 100644
--- a/source/blender/blenkernel/intern/editmesh.c
+++ b/source/blender/blenkernel/intern/editmesh.c
@@ -251,10 +251,10 @@ void BKE_editmesh_lnorspace_update(BMEditMesh *em)
{
BMesh *bm = em->bm;
- /* We need to create clnors data if none exist yet, otherwise there is no way to edit them. */
- /* Similar code to MESH_OT_customdata_custom_splitnormals_add operator, we want to keep same shading
- * in case we were using autosmooth so far... */
- /* Note: there is a problem here, which is that if someone starts a normal editing operation on previously
+ /* We need to create clnors data if none exist yet, otherwise there is no way to edit them.
+ * Similar code to MESH_OT_customdata_custom_splitnormals_add operator, we want to keep same shading
+ * in case we were using autosmooth so far...
+ * Note: there is a problem here, which is that if someone starts a normal editing operation on previously
* autosmooth-ed mesh, and cancel that operation, generated clnors data remain, with related sharp edges
* (and hence autosmooth is 'lost').
* Not sure how critical this is, and how to fix that issue? */