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authorCampbell Barton <ideasman42@gmail.com>2013-04-16 09:23:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-16 09:23:34 +0400
commitfa919d23bc45ff5d9db5bb374d4fad561bf18b6c (patch)
tree2ab6d78073ec5e7ab6f93c004c1e29dde47fec16 /source/blender/blenkernel/intern/editmesh_bvh.c
parentd044fd329927c69ec57af1f02a6e0435e7eb0ebf (diff)
move editmesh_bvh.c into blenkernel.
Diffstat (limited to 'source/blender/blenkernel/intern/editmesh_bvh.c')
-rw-r--r--source/blender/blenkernel/intern/editmesh_bvh.c357
1 files changed, 357 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/editmesh_bvh.c b/source/blender/blenkernel/intern/editmesh_bvh.c
new file mode 100644
index 00000000000..ceca90d47b6
--- /dev/null
+++ b/source/blender/blenkernel/intern/editmesh_bvh.c
@@ -0,0 +1,357 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 by Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joseph Eagar
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/editmesh_bvh.c
+ * \ingroup bke
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_math.h"
+#include "BLI_smallhash.h"
+
+#include "BKE_DerivedMesh.h"
+#include "BKE_editmesh.h"
+
+#include "BKE_editmesh_bvh.h" /* own include */
+
+
+typedef struct BMBVHTree {
+ BMEditMesh *em;
+ BMesh *bm;
+ BVHTree *tree;
+ float epsilon;
+ float maxdist; /* for nearest point search */
+ float uv[2];
+
+ /* stuff for topological vert search */
+ BMVert *v, *curv;
+ GHash *gh;
+ float curw, curd;
+ float co[3], (*cagecos)[3], (*cos)[3];
+ int curtag, flag;
+
+ Object *ob;
+ Scene *scene;
+} BMBVHTree;
+
+static void cage_mapped_verts_callback(void *userData, int index, const float co[3],
+ const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
+{
+ void **data = userData;
+ BMEditMesh *em = data[0];
+ float (*cagecos)[3] = data[1];
+ SmallHash *hash = data[2];
+
+ if (index >= 0 && index < em->bm->totvert && !BLI_smallhash_haskey(hash, index)) {
+ BLI_smallhash_insert(hash, index, NULL);
+ copy_v3_v3(cagecos[index], co);
+ }
+}
+
+BMBVHTree *BMBVH_NewBVH(BMEditMesh *em, int flag, Scene *scene)
+{
+ BMBVHTree *tree = MEM_callocN(sizeof(*tree), "BMBVHTree");
+ DerivedMesh *cage, *final;
+ SmallHash shash;
+ float cos[3][3], (*cagecos)[3] = NULL;
+ int i;
+ int tottri;
+
+ /* when initializing cage verts, we only want the first cage coordinate for each vertex,
+ * so that e.g. mirror or array use original vertex coordinates and not mirrored or duplicate */
+ BLI_smallhash_init(&shash);
+
+ BMEdit_RecalcTessellation(em);
+
+ tree->ob = em->ob;
+ tree->scene = scene;
+ tree->em = em;
+ tree->bm = em->bm;
+ tree->epsilon = FLT_EPSILON * 2.0f;
+ tree->flag = flag;
+
+ if (flag & (BMBVH_RESPECT_SELECT)) {
+ tottri = 0;
+ for (i = 0; i < em->tottri; i++) {
+ if (BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_SELECT)) {
+ tottri++;
+ }
+ }
+ }
+ else if (flag & (BMBVH_RESPECT_HIDDEN)) {
+ tottri = 0;
+ for (i = 0; i < em->tottri; i++) {
+ if (!BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_HIDDEN)) {
+ tottri++;
+ }
+ }
+ }
+ else {
+ tottri = em->tottri;
+ }
+
+ tree->tree = BLI_bvhtree_new(tottri, tree->epsilon, 8, 8);
+
+ if (flag & BMBVH_USE_CAGE) {
+ BMIter iter;
+ BMVert *v;
+ void *data[3];
+
+ tree->cos = MEM_callocN(sizeof(float) * 3 * em->bm->totvert, "bmbvh cos");
+ BM_ITER_MESH_INDEX (v, &iter, em->bm, BM_VERTS_OF_MESH, i) {
+ BM_elem_index_set(v, i); /* set_inline */
+ copy_v3_v3(tree->cos[i], v->co);
+ }
+ em->bm->elem_index_dirty &= ~BM_VERT;
+
+
+ cage = editbmesh_get_derived_cage_and_final(scene, em->ob, em, &final, CD_MASK_DERIVEDMESH);
+ cagecos = MEM_callocN(sizeof(float) * 3 * em->bm->totvert, "bmbvh cagecos");
+
+ data[0] = em;
+ data[1] = cagecos;
+ data[2] = &shash;
+
+ cage->foreachMappedVert(cage, cage_mapped_verts_callback, data);
+ }
+
+ tree->cagecos = cagecos;
+
+ for (i = 0; i < em->tottri; i++) {
+
+
+ if (flag & BMBVH_RESPECT_SELECT) {
+ /* note, the arrays wont align now! take care */
+ if (!BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_SELECT)) {
+ continue;
+ }
+ }
+ else if (flag & BMBVH_RESPECT_HIDDEN) {
+ /* note, the arrays wont align now! take care */
+ if (BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_HIDDEN)) {
+ continue;
+ }
+ }
+
+ if (flag & BMBVH_USE_CAGE) {
+ copy_v3_v3(cos[0], cagecos[BM_elem_index_get(em->looptris[i][0]->v)]);
+ copy_v3_v3(cos[1], cagecos[BM_elem_index_get(em->looptris[i][1]->v)]);
+ copy_v3_v3(cos[2], cagecos[BM_elem_index_get(em->looptris[i][2]->v)]);
+ }
+ else {
+ copy_v3_v3(cos[0], em->looptris[i][0]->v->co);
+ copy_v3_v3(cos[1], em->looptris[i][1]->v->co);
+ copy_v3_v3(cos[2], em->looptris[i][2]->v->co);
+ }
+
+ BLI_bvhtree_insert(tree->tree, i, (float *)cos, 3);
+ }
+
+ BLI_bvhtree_balance(tree->tree);
+ BLI_smallhash_release(&shash);
+
+ return tree;
+}
+
+void BMBVH_FreeBVH(BMBVHTree *tree)
+{
+ BLI_bvhtree_free(tree->tree);
+
+ if (tree->cagecos)
+ MEM_freeN(tree->cagecos);
+ if (tree->cos)
+ MEM_freeN(tree->cos);
+
+ MEM_freeN(tree);
+}
+
+/* taken from bvhutils.c */
+static float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist),
+ const float v0[3], const float v1[3], const float v2[3],
+ float r_uv[2], float UNUSED(e))
+{
+ float dist;
+
+ if (isect_ray_tri_v3((float *)ray->origin, (float *)ray->direction, v0, v1, v2, &dist, r_uv)) {
+ return dist;
+ }
+
+ return FLT_MAX;
+}
+
+static void raycallback(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ BMBVHTree *tree = userdata;
+ BMLoop **ls = tree->em->looptris[index];
+ float dist, uv[2];
+
+ if (!ls[0] || !ls[1] || !ls[2])
+ return;
+
+ dist = ray_tri_intersection(ray, hit->dist, ls[0]->v->co, ls[1]->v->co,
+ ls[2]->v->co, uv, tree->epsilon);
+ if (dist < hit->dist) {
+ hit->dist = dist;
+ hit->index = index;
+
+ copy_v3_v3(hit->no, ls[0]->v->no);
+
+ copy_v3_v3(hit->co, ray->direction);
+ normalize_v3(hit->co);
+ mul_v3_fl(hit->co, dist);
+ add_v3_v3(hit->co, ray->origin);
+
+ copy_v2_v2(tree->uv, uv);
+ }
+}
+
+BMFace *BMBVH_RayCast(BMBVHTree *tree, const float co[3], const float dir[3],
+ float r_hitout[3], float r_cagehit[3])
+{
+ BVHTreeRayHit hit;
+
+ hit.dist = FLT_MAX;
+ hit.index = -1;
+
+ tree->uv[0] = tree->uv[1] = 0.0f;
+
+ BLI_bvhtree_ray_cast(tree->tree, co, dir, 0.0f, &hit, raycallback, tree);
+ if (hit.dist != FLT_MAX && hit.index != -1) {
+ if (r_hitout) {
+ if (tree->flag & BMBVH_RETURN_ORIG) {
+ BMVert *v1, *v2, *v3;
+ int i;
+
+ v1 = tree->em->looptris[hit.index][0]->v;
+ v2 = tree->em->looptris[hit.index][1]->v;
+ v3 = tree->em->looptris[hit.index][2]->v;
+
+ for (i = 0; i < 3; i++) {
+ r_hitout[i] = v1->co[i] + ((v2->co[i] - v1->co[i]) * tree->uv[0]) +
+ ((v3->co[i] - v1->co[i]) * tree->uv[1]);
+ }
+ }
+ else {
+ copy_v3_v3(r_hitout, hit.co);
+ }
+
+ if (r_cagehit) {
+ copy_v3_v3(r_cagehit, hit.co);
+ }
+ }
+
+ return tree->em->looptris[hit.index][0]->f;
+ }
+
+ return NULL;
+}
+
+BVHTree *BMBVH_BVHTree(BMBVHTree *tree)
+{
+ return tree->tree;
+}
+
+static void vertsearchcallback(void *userdata, int index, const float *UNUSED(co), BVHTreeNearest *hit)
+{
+ BMBVHTree *tree = userdata;
+ BMLoop **ls = tree->em->looptris[index];
+ float dist, maxdist, v[3];
+ int i;
+
+ maxdist = tree->maxdist;
+
+ for (i = 0; i < 3; i++) {
+ sub_v3_v3v3(v, hit->co, ls[i]->v->co);
+
+ dist = len_v3(v);
+ if (dist < hit->dist && dist < maxdist) {
+ copy_v3_v3(hit->co, ls[i]->v->co);
+ copy_v3_v3(hit->no, ls[i]->v->no);
+ hit->dist = dist;
+ hit->index = index;
+ }
+ }
+}
+
+BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, const float co[3], const float maxdist)
+{
+ BVHTreeNearest hit;
+
+ copy_v3_v3(hit.co, co);
+ hit.dist = maxdist * 5;
+ hit.index = -1;
+
+ tree->maxdist = maxdist;
+
+ BLI_bvhtree_find_nearest(tree->tree, co, &hit, vertsearchcallback, tree);
+ if (hit.dist != FLT_MAX && hit.index != -1) {
+ BMLoop **ls = tree->em->looptris[hit.index];
+ float dist, curdist = tree->maxdist, v[3];
+ int cur = 0, i;
+
+ /* maxdist = tree->maxdist; */ /* UNUSED */
+
+ for (i = 0; i < 3; i++) {
+ sub_v3_v3v3(v, hit.co, ls[i]->v->co);
+
+ dist = len_v3(v);
+ if (dist < curdist) {
+ cur = i;
+ curdist = dist;
+ }
+ }
+
+ return ls[cur]->v;
+ }
+
+ return NULL;
+}
+
+/* UNUSED */
+#if 0
+static short winding(const float v1[3], const float v2[3], const float v3[3])
+/* is v3 to the right of (v1 - v2) ? With exception: v3 == v1 || v3 == v2 */
+{
+ double inp;
+
+ //inp = (v2[cox] - v1[cox]) * (v1[coy] - v3[coy]) + (v1[coy] - v2[coy]) * (v1[cox] - v3[cox]);
+ inp = (v2[0] - v1[0]) * (v1[1] - v3[1]) + (v1[1] - v2[1]) * (v1[0] - v3[0]);
+
+ if (inp < 0.0) {
+ return 0;
+ }
+ else if (inp == 0) {
+ if (v1[0] == v3[0] && v1[1] == v3[1]) return 0;
+ if (v2[0] == v3[0] && v2[1] == v3[1]) return 0;
+ }
+ return 1;
+}
+#endif