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authorCampbell Barton <ideasman42@gmail.com>2017-05-09 01:50:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-09 03:26:36 +0300
commitfaba1e7d6e3fb510adf3c5507049598141d6e730 (patch)
tree581acdd8a0bcac498cbcee21cd045b4017a84602 /source/blender/blenkernel/intern/editmesh_tangent.c
parent54af61440eb1eeb2ab30edb71c351fa9182395c4 (diff)
DWM: Tangent support for editmesh
Diffstat (limited to 'source/blender/blenkernel/intern/editmesh_tangent.c')
-rw-r--r--source/blender/blenkernel/intern/editmesh_tangent.c419
1 files changed, 419 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/editmesh_tangent.c b/source/blender/blenkernel/intern/editmesh_tangent.c
new file mode 100644
index 00000000000..501ddb10d4f
--- /dev/null
+++ b/source/blender/blenkernel/intern/editmesh_tangent.c
@@ -0,0 +1,419 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/editmesh_tangent.c
+ * \ingroup bke
+ */
+
+#include "BLI_math.h"
+#include "BLI_task.h"
+
+#include "BKE_DerivedMesh.h"
+
+#include "BKE_mesh.h"
+#include "BKE_editmesh.h"
+#include "BKE_editmesh_tangent.h"
+
+#include "MEM_guardedalloc.h"
+
+/* interface */
+#include "mikktspace.h"
+
+/** \name Tangent Space Calculation
+ * \{ */
+
+/* Necessary complexity to handle looptri's as quads for correct tangents */
+#define USE_LOOPTRI_DETECT_QUADS
+
+typedef struct {
+ const float (*precomputedFaceNormals)[3];
+ const float (*precomputedLoopNormals)[3];
+ const BMLoop *(*looptris)[3];
+ int cd_loop_uv_offset; /* texture coordinates */
+ const float (*orco)[3];
+ float (*tangent)[4]; /* destination */
+ int numTessFaces;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ /* map from 'fake' face index to looptri,
+ * quads will point to the first looptri of the quad */
+ const int *face_as_quad_map;
+ int num_face_as_quad_map;
+#endif
+
+} SGLSLEditMeshToTangent;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+/* seems weak but only used on quads */
+static const BMLoop *bm_loop_at_face_index(const BMFace *f, int vert_index)
+{
+ const BMLoop *l = BM_FACE_FIRST_LOOP(f);
+ while (vert_index--) {
+ l = l->next;
+ }
+ return l;
+}
+#endif
+
+static int emdm_ts_GetNumFaces(const SMikkTSpaceContext *pContext)
+{
+ SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ return pMesh->num_face_as_quad_map;
+#else
+ return pMesh->numTessFaces;
+#endif
+}
+
+static int emdm_ts_GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num)
+{
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
+ if (pMesh->face_as_quad_map) {
+ const BMLoop **lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
+ if (lt[0]->f->len == 4) {
+ return 4;
+ }
+ }
+ return 3;
+#else
+ UNUSED_VARS(pContext, face_num);
+ return 3;
+#endif
+}
+
+static void emdm_ts_GetPosition(
+ const SMikkTSpaceContext *pContext, float r_co[3],
+ const int face_num, const int vert_index)
+{
+ //assert(vert_index >= 0 && vert_index < 4);
+ SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
+ const BMLoop **lt;
+ const BMLoop *l;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ if (pMesh->face_as_quad_map) {
+ lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
+ if (lt[0]->f->len == 4) {
+ l = bm_loop_at_face_index(lt[0]->f, vert_index);
+ goto finally;
+ }
+ /* fall through to regular triangle */
+ }
+ else {
+ lt = pMesh->looptris[face_num];
+ }
+#else
+ lt = pMesh->looptris[face_num];
+#endif
+ l = lt[vert_index];
+
+ const float *co;
+
+finally:
+ co = l->v->co;
+ copy_v3_v3(r_co, co);
+}
+
+static void emdm_ts_GetTextureCoordinate(
+ const SMikkTSpaceContext *pContext, float r_uv[2],
+ const int face_num, const int vert_index)
+{
+ //assert(vert_index >= 0 && vert_index < 4);
+ SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
+ const BMLoop **lt;
+ const BMLoop *l;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ if (pMesh->face_as_quad_map) {
+ lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
+ if (lt[0]->f->len == 4) {
+ l = bm_loop_at_face_index(lt[0]->f, vert_index);
+ goto finally;
+ }
+ /* fall through to regular triangle */
+ }
+ else {
+ lt = pMesh->looptris[face_num];
+ }
+#else
+ lt = pMesh->looptris[face_num];
+#endif
+ l = lt[vert_index];
+
+finally:
+ if (pMesh->cd_loop_uv_offset != -1) {
+ const float *uv = BM_ELEM_CD_GET_VOID_P(l, pMesh->cd_loop_uv_offset);
+ copy_v2_v2(r_uv, uv);
+ }
+ else {
+ const float *orco = pMesh->orco[BM_elem_index_get(l->v)];
+ map_to_sphere(&r_uv[0], &r_uv[1], orco[0], orco[1], orco[2]);
+ }
+}
+
+static void emdm_ts_GetNormal(
+ const SMikkTSpaceContext *pContext, float r_no[3],
+ const int face_num, const int vert_index)
+{
+ //assert(vert_index >= 0 && vert_index < 4);
+ SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
+ const BMLoop **lt;
+ const BMLoop *l;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ if (pMesh->face_as_quad_map) {
+ lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
+ if (lt[0]->f->len == 4) {
+ l = bm_loop_at_face_index(lt[0]->f, vert_index);
+ goto finally;
+ }
+ /* fall through to regular triangle */
+ }
+ else {
+ lt = pMesh->looptris[face_num];
+ }
+#else
+ lt = pMesh->looptris[face_num];
+#endif
+ l = lt[vert_index];
+
+finally:
+ if (pMesh->precomputedLoopNormals) {
+ copy_v3_v3(r_no, pMesh->precomputedLoopNormals[BM_elem_index_get(l)]);
+ }
+ else if (BM_elem_flag_test(l->f, BM_ELEM_SMOOTH) == 0) { /* flat */
+ if (pMesh->precomputedFaceNormals) {
+ copy_v3_v3(r_no, pMesh->precomputedFaceNormals[BM_elem_index_get(l->f)]);
+ }
+ else {
+ copy_v3_v3(r_no, l->f->no);
+ }
+ }
+ else {
+ copy_v3_v3(r_no, l->v->no);
+ }
+}
+
+static void emdm_ts_SetTSpace(
+ const SMikkTSpaceContext *pContext, const float fvTangent[3], const float fSign,
+ const int face_num, const int vert_index)
+{
+ //assert(vert_index >= 0 && vert_index < 4);
+ SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
+ const BMLoop **lt;
+ const BMLoop *l;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ if (pMesh->face_as_quad_map) {
+ lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
+ if (lt[0]->f->len == 4) {
+ l = bm_loop_at_face_index(lt[0]->f, vert_index);
+ goto finally;
+ }
+ /* fall through to regular triangle */
+ }
+ else {
+ lt = pMesh->looptris[face_num];
+ }
+#else
+ lt = pMesh->looptris[face_num];
+#endif
+ l = lt[vert_index];
+
+ float *pRes;
+
+finally:
+ pRes = pMesh->tangent[BM_elem_index_get(l)];
+ copy_v3_v3(pRes, fvTangent);
+ pRes[3] = fSign;
+}
+
+static void emDM_calc_loop_tangents_thread(TaskPool * __restrict UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ struct SGLSLEditMeshToTangent *mesh2tangent = taskdata;
+ /* new computation method */
+ {
+ SMikkTSpaceContext sContext = {NULL};
+ SMikkTSpaceInterface sInterface = {NULL};
+ sContext.m_pUserData = mesh2tangent;
+ sContext.m_pInterface = &sInterface;
+ sInterface.m_getNumFaces = emdm_ts_GetNumFaces;
+ sInterface.m_getNumVerticesOfFace = emdm_ts_GetNumVertsOfFace;
+ sInterface.m_getPosition = emdm_ts_GetPosition;
+ sInterface.m_getTexCoord = emdm_ts_GetTextureCoordinate;
+ sInterface.m_getNormal = emdm_ts_GetNormal;
+ sInterface.m_setTSpaceBasic = emdm_ts_SetTSpace;
+ /* 0 if failed */
+ genTangSpaceDefault(&sContext);
+ }
+}
+
+/**
+ * \see #DM_calc_loop_tangents, same logic but used arrays instead of #BMesh data.
+ *
+ * \note This function is not so normal, its using `bm->ldata` as input, but output's to `dm->loopData`.
+ * This is done because #CD_TANGENT is cache data used only for drawing.
+ */
+void BKE_editmesh_loop_tangent_calc(
+ BMEditMesh *em, bool calc_active_tangent,
+ const char (*tangent_names)[MAX_NAME], int tangent_names_len,
+ const float (*poly_normals)[3],
+ const float (*loop_normals)[3],
+ const float (*vert_orco)[3],
+ /* result */
+ CustomData *loopdata_out,
+ const uint loopdata_out_len,
+ char *tangent_mask_curr_p)
+{
+ BMesh *bm = em->bm;
+ if (CustomData_number_of_layers(&bm->ldata, CD_MLOOPUV) == 0)
+ return;
+
+ int act_uv_n = -1;
+ int ren_uv_n = -1;
+ bool calc_act = false;
+ bool calc_ren = false;
+ char act_uv_name[MAX_NAME];
+ char ren_uv_name[MAX_NAME];
+ char tangent_mask = 0;
+ char tangent_mask_curr = *tangent_mask_curr_p;
+
+ DM_calc_loop_tangents_step_0(
+ &bm->ldata, calc_active_tangent, tangent_names, tangent_names_len,
+ &calc_act, &calc_ren, &act_uv_n, &ren_uv_n, act_uv_name, ren_uv_name, &tangent_mask);
+
+ if ((tangent_mask_curr | tangent_mask) != tangent_mask_curr) {
+ for (int i = 0; i < tangent_names_len; i++)
+ if (tangent_names[i][0])
+ DM_add_named_tangent_layer_for_uv(&bm->ldata, loopdata_out, loopdata_out_len, tangent_names[i]);
+ if (calc_act && act_uv_name[0])
+ DM_add_named_tangent_layer_for_uv(&bm->ldata, loopdata_out, loopdata_out_len, act_uv_name);
+ if (calc_ren && ren_uv_name[0])
+ DM_add_named_tangent_layer_for_uv(&bm->ldata, loopdata_out, loopdata_out_len, ren_uv_name);
+ int totface = em->tottri;
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ int num_face_as_quad_map;
+ int *face_as_quad_map = NULL;
+
+ /* map faces to quads */
+ if (em->tottri != bm->totface) {
+ /* over alloc, since we dont know how many ngon or quads we have */
+
+ /* map fake face index to looptri */
+ face_as_quad_map = MEM_mallocN(sizeof(int) * totface, __func__);
+ int i, j;
+ for (i = 0, j = 0; j < totface; i++, j++) {
+ face_as_quad_map[i] = j;
+ /* step over all quads */
+ if (em->looptris[j][0]->f->len == 4) {
+ j++; /* skips the nest looptri */
+ }
+ }
+ num_face_as_quad_map = i;
+ }
+ else {
+ num_face_as_quad_map = totface;
+ }
+#endif
+ /* Calculation */
+ {
+ TaskScheduler *scheduler = BLI_task_scheduler_get();
+ TaskPool *task_pool;
+ task_pool = BLI_task_pool_create(scheduler, NULL);
+
+ tangent_mask_curr = 0;
+ /* Calculate tangent layers */
+ SGLSLEditMeshToTangent data_array[MAX_MTFACE];
+ int index = 0;
+ int n = 0;
+ CustomData_update_typemap(loopdata_out);
+ const int tangent_layer_num = CustomData_number_of_layers(loopdata_out, CD_TANGENT);
+ for (n = 0; n < tangent_layer_num; n++) {
+ index = CustomData_get_layer_index_n(loopdata_out, CD_TANGENT, n);
+ BLI_assert(n < MAX_MTFACE);
+ SGLSLEditMeshToTangent *mesh2tangent = &data_array[n];
+ mesh2tangent->numTessFaces = em->tottri;
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ mesh2tangent->face_as_quad_map = face_as_quad_map;
+ mesh2tangent->num_face_as_quad_map = num_face_as_quad_map;
+#endif
+ mesh2tangent->precomputedFaceNormals = poly_normals; /* dm->getPolyDataArray(dm, CD_NORMAL) */
+ /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled),
+ * have to check this is valid...
+ */
+ mesh2tangent->precomputedLoopNormals = loop_normals;
+ mesh2tangent->cd_loop_uv_offset = CustomData_get_n_offset(&bm->ldata, CD_MLOOPUV, n);
+
+ /* needed for indexing loop-tangents */
+ int htype_index = BM_LOOP;
+ if (mesh2tangent->cd_loop_uv_offset == -1) {
+ mesh2tangent->orco = vert_orco;
+ if (!mesh2tangent->orco)
+ continue;
+ /* needed for orco lookups */
+ htype_index |= BM_VERT;
+ }
+ if (mesh2tangent->precomputedFaceNormals) {
+ /* needed for face normal lookups */
+ htype_index |= BM_FACE;
+ }
+ BM_mesh_elem_index_ensure(bm, htype_index);
+
+ mesh2tangent->looptris = (const BMLoop *(*)[3])em->looptris;
+ mesh2tangent->tangent = loopdata_out->layers[index].data;
+
+ /* Fill the resulting tangent_mask */
+ int uv_ind = CustomData_get_named_layer_index(
+ &bm->ldata, CD_MLOOPUV, loopdata_out->layers[index].name);
+ int uv_start = CustomData_get_layer_index(&bm->ldata, CD_MLOOPUV);
+ BLI_assert(uv_ind != -1 && uv_start != -1);
+ BLI_assert(uv_ind - uv_start < MAX_MTFACE);
+ tangent_mask_curr |= 1 << (uv_ind - uv_start);
+ BLI_task_pool_push(task_pool, emDM_calc_loop_tangents_thread, mesh2tangent, false, TASK_PRIORITY_LOW);
+ }
+
+ BLI_assert(tangent_mask_curr == tangent_mask);
+ BLI_task_pool_work_and_wait(task_pool);
+ BLI_task_pool_free(task_pool);
+ }
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ if (face_as_quad_map) {
+ MEM_freeN(face_as_quad_map);
+ }
+#undef USE_LOOPTRI_DETECT_QUADS
+#endif
+ }
+
+ *tangent_mask_curr_p = tangent_mask_curr;
+
+ /* Update active layer index */
+ int uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, act_uv_n);
+ int tan_index = CustomData_get_named_layer_index(loopdata_out, CD_TANGENT, bm->ldata.layers[uv_index].name);
+ CustomData_set_layer_active_index(loopdata_out, CD_TANGENT, tan_index);
+
+ /* Update render layer index */
+ uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, ren_uv_n);
+ tan_index = CustomData_get_named_layer_index(loopdata_out, CD_TANGENT, bm->ldata.layers[uv_index].name);
+ CustomData_set_layer_render_index(loopdata_out, CD_TANGENT, tan_index);
+}
+
+/** \} */ \ No newline at end of file