diff options
author | Luca Rood <dev@lucarood.com> | 2017-04-21 15:28:23 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-04-24 17:09:04 +0300 |
commit | 913e9350a56dc384d76a4b1cce36300764c35011 (patch) | |
tree | d9639d9f1334314f2f50e3a3747f841a06a3b093 /source/blender/blenkernel/intern/effect.c | |
parent | 2010dbe8a59e80775219fb5162f3c2f5dfd24e04 (diff) |
Convert BaseLegacy to Base (part)
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r-- | source/blender/blenkernel/intern/effect.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index c58e304db6c..4b5548c48d4 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -64,6 +64,7 @@ #include "BKE_cdderivedmesh.h" #include "BKE_effect.h" #include "BKE_global.h" +#include "BKE_layer.h" #include "BKE_library.h" #include "BKE_modifier.h" #include "BKE_object.h" @@ -209,7 +210,8 @@ static void add_particles_to_effectors(ListBase **effectors, Scene *scene, Effec ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src, EffectorWeights *weights, bool for_simulation) { - BaseLegacy *base; + SceneLayer *sl = BKE_scene_layer_context_active(scene); /* Can't get sl from the calling modifiers yet */ + Base *base; unsigned int layer= ob_src->lay; ListBase *effectors = NULL; @@ -231,17 +233,15 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src } } else { - for (base = scene->base.first; base; base= base->next) { - if ( (base->lay & layer) ) { - if ( base->object->pd && base->object->pd->forcefield ) - add_object_to_effectors(&effectors, scene, weights, base->object, ob_src, for_simulation); + for (base = FIRSTBASE_NEW; base; base = base->next) { + if ( base->object->pd && base->object->pd->forcefield ) + add_object_to_effectors(&effectors, scene, weights, base->object, ob_src, for_simulation); - if ( base->object->particlesystem.first ) { - ParticleSystem *psys= base->object->particlesystem.first; + if ( base->object->particlesystem.first ) { + ParticleSystem *psys= base->object->particlesystem.first; - for ( ; psys; psys=psys->next ) - add_particles_to_effectors(&effectors, scene, weights, base->object, psys, psys_src, for_simulation); - } + for ( ; psys; psys=psys->next ) + add_particles_to_effectors(&effectors, scene, weights, base->object, psys, psys_src, for_simulation); } } } |