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authorGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2010-10-24 04:09:23 +0400
committerGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2010-10-24 04:09:23 +0400
commit1de1d6537ee208b9e57b293c816bacc2e8fb990f (patch)
tree6de5d1d3740f0c82b37c2ded5eac11fb6cd1adbb /source/blender/blenkernel/intern/effect.c
parent2d9be2226a7b8ec35f3055743f3d6e381fe78757 (diff)
Fully disable AUD's FFTW3 usage.
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r--source/blender/blenkernel/intern/effect.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 70e814ef956..47606c39937 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -1007,8 +1007,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
else if(eff->pd->forcefield == PFIELD_TEXTURE)
do_texture_effector(eff, &efd, point, force);
else {
- float temp1[3]={0,0,0}, temp2[3];
- VECCOPY(temp1, force);
+ float temp1[3]={force[0], force[1], force[2]}, temp2[3];
do_physical_effector(eff, &efd, point, force);