diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2014-09-01 19:46:17 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-01-20 11:29:56 +0300 |
commit | 1ed88bb24e13f7d911de708e5b2479a937734183 (patch) | |
tree | 4d8e7ba536ab50c1eb53c0b19112e0f017dc24e0 /source/blender/blenkernel/intern/effect.c | |
parent | d8cf12fe5a18309e968ffc3b326d70554013b5a7 (diff) |
Partial response force for hair collisions.
This implements a penalty force as well as a repulsion force to avoid
further penetration, as suggested in
"Simulating Complex Hair with Robust Collision Handling"
(http://graphics.snu.ac.kr/publications/2005-choe-HairSim/Choe_2005_SCA.pdf)
Friction forces are still missing. More problematic is handling of
moving colliders, when face swap places with the hair vertex and a
collision is missed, putting the vertex inside the mesh volume. Larger
margins might help, but ultimately using Bullet collision detection is
probably more reliable and failsafe.
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r-- | source/blender/blenkernel/intern/effect.c | 28 |
1 files changed, 25 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 94b4af10201..0cbd7376e4f 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -1072,7 +1072,11 @@ static void debug_data_insert(SimDebugData *debug_data, SimDebugElement *elem) void BKE_sim_debug_data_add_dot(struct SimDebugData *debug_data, const float p[3], float r, float g, float b, int hash) { - SimDebugElement *elem = MEM_callocN(sizeof(SimDebugElement), "sim debug data element"); + SimDebugElement *elem; + if (!debug_data) + return; + + elem = MEM_callocN(sizeof(SimDebugElement), "sim debug data element"); elem->type = SIM_DEBUG_ELEM_DOT; elem->hash = hash; elem->color[0] = r; @@ -1085,7 +1089,11 @@ void BKE_sim_debug_data_add_dot(struct SimDebugData *debug_data, const float p[3 void BKE_sim_debug_data_add_line(struct SimDebugData *debug_data, const float p1[3], const float p2[3], float r, float g, float b, int hash) { - SimDebugElement *elem = MEM_callocN(sizeof(SimDebugElement), "sim debug data element"); + SimDebugElement *elem; + if (!debug_data) + return; + + elem = MEM_callocN(sizeof(SimDebugElement), "sim debug data element"); elem->type = SIM_DEBUG_ELEM_LINE; elem->hash = hash; elem->color[0] = r; @@ -1099,7 +1107,11 @@ void BKE_sim_debug_data_add_line(struct SimDebugData *debug_data, const float p1 void BKE_sim_debug_data_add_vector(struct SimDebugData *debug_data, const float p[3], const float d[3], float r, float g, float b, int hash) { - SimDebugElement *elem = MEM_callocN(sizeof(SimDebugElement), "sim debug data element"); + SimDebugElement *elem; + if (!debug_data) + return; + + elem = MEM_callocN(sizeof(SimDebugElement), "sim debug data element"); elem->type = SIM_DEBUG_ELEM_VECTOR; elem->hash = hash; elem->color[0] = r; @@ -1111,6 +1123,16 @@ void BKE_sim_debug_data_add_vector(struct SimDebugData *debug_data, const float debug_data_insert(debug_data, elem); } +void BKE_sim_debug_data_remove(SimDebugData *debug_data, int hash) +{ + SimDebugElement dummy; + if (!debug_data) + return; + + dummy.hash = hash; + BLI_ghash_remove(debug_data->gh, &dummy, NULL, debug_element_free); +} + void BKE_sim_debug_data_clear(SimDebugData *debug_data) { if (!debug_data) |