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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-16 03:12:40 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-16 03:12:40 +0400
commitafb4b65167165613f177a531bd3d4dcb3649c1c6 (patch)
tree32e1446b5fc3ce8ec00fa0e8b9e0fcb2eedda127 /source/blender/blenkernel/intern/effect.c
parent638b084f824bc345468bc8e02422b5da65a641a7 (diff)
Random number generator: replace a bunch of usage of the global random number
generator with a local one. It's not thread safe and will not give repeatable results, so in most cases it should not be used. Also fixes #34992 where the noise texture of a displacement modifier was not properly random in opengl animation render, because the seed got reset to a fixed value by an unrelated function while for final render it changed each frame.
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r--source/blender/blenkernel/intern/effect.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 9e8693e957e..3fbbc484169 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -619,6 +619,7 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
sim.scene= eff->scene;
sim.ob= eff->ob;
sim.psys= eff->psys;
+ sim.rng= NULL;
/* TODO: time from actual previous calculated frame (step might not be 1) */
state.time = cfra - 1.0f;