diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-07-08 02:51:57 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-07-08 02:51:57 +0400 |
commit | cfb7aee017d95137e19b7b006d9393b5d6a935d4 (patch) | |
tree | 005a1981af6c5a0f36959d73479cc69137842eb4 /source/blender/blenkernel/intern/effect.c | |
parent | d58ce290e1e4dcb8d0b96259fdf29c854bfaef49 (diff) |
style cleanup
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r-- | source/blender/blenkernel/intern/effect.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index b32ac24084f..a4e7676c602 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -393,7 +393,7 @@ void pd_point_from_soft(Scene *scene, float *loc, float *vel, int index, Effecte // triangle - ray callback function static void eff_tri_ray_hit(void *UNUSED(userData), int UNUSED(index), const BVHTreeRay *UNUSED(ray), BVHTreeRayHit *hit) { - // whenever we hit a bounding box, we don't check further + /* whenever we hit a bounding box, we don't check further */ hit->dist = -1; hit->index = 1; } @@ -418,24 +418,24 @@ static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, Effect negate_v3_v3(norm, efd->vec_to_point); len = normalize_v3(norm); - // check all collision objects + /* check all collision objects */ for (col = colls->first; col; col = col->next) { CollisionModifierData *collmd = col->collmd; if (col->ob == eff->ob) continue; - + if (collmd->bvhtree) { BVHTreeRayHit hit; - + hit.index = -1; hit.dist = len + FLT_EPSILON; - - // check if the way is blocked + + /* check if the way is blocked */ if (BLI_bvhtree_ray_cast(collmd->bvhtree, point->loc, norm, 0.0f, &hit, eff_tri_ray_hit, NULL)>=0) { absorption= col->ob->pd->absorption; - // visibility is only between 0 and 1, calculated from 1-absorption + /* visibility is only between 0 and 1, calculated from 1-absorption */ visibility *= CLAMPIS(1.0f-absorption, 0.0f, 1.0f); if (visibility <= 0.0f) @@ -1006,7 +1006,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we do_physical_effector(eff, &efd, point, force); - // for softbody backward compatibility + /* for softbody backward compatibility */ if (point->flag & PE_WIND_AS_SPEED && impulse) { sub_v3_v3v3(temp2, force, temp1); sub_v3_v3v3(impulse, impulse, temp2); |