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authorSergey Sharybin <sergey.vfx@gmail.com>2016-03-03 13:59:20 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-03-03 14:02:31 +0300
commit8c113a95e3536dfa0be37c9e2e924ea8172bb613 (patch)
treefc71fffa34bc552168f79efccd5bd02b14700556 /source/blender/blenkernel/intern/effect.c
parentba7eb0c7b9d93987173780d5b819c7f2ec79b96e (diff)
Make texture node threaded
Quite trivial idea -- just pass tread ID to the texture sampling function. Implemented as a TLS to avoid passing huge amount of extra contexts around. Should be working on all platforms, but compilation test is required. Reviewers: juicyfruit, campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1831
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r--source/blender/blenkernel/intern/effect.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 30696012221..12bce70594b 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -757,7 +757,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
scene_color_manage = BKE_scene_check_color_management_enabled(eff->scene);
- hasrgb = multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result, NULL, scene_color_manage, false);
+ hasrgb = multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result, 0, NULL, scene_color_manage, false);
if (hasrgb && mode==PFIELD_TEX_RGB) {
force[0] = (0.5f - result->tr) * strength;
@@ -768,15 +768,15 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
strength/=nabla;
tex_co[0] += nabla;
- multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result+1, NULL, scene_color_manage, false);
+ multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result+1, 0, NULL, scene_color_manage, false);
tex_co[0] -= nabla;
tex_co[1] += nabla;
- multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result+2, NULL, scene_color_manage, false);
+ multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result+2, 0, NULL, scene_color_manage, false);
tex_co[1] -= nabla;
tex_co[2] += nabla;
- multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result+3, NULL, scene_color_manage, false);
+ multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result+3, 0, NULL, scene_color_manage, false);
if (mode == PFIELD_TEX_GRAD || !hasrgb) { /* if we don't have rgb fall back to grad */
/* generate intensity if texture only has rgb value */