diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-02-13 13:52:18 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-02-13 13:52:18 +0300 |
commit | 0955c664aa7c5fc5f0bd345c58219c40f04ab9c1 (patch) | |
tree | 20b6a2ab2e1130d75d119eba09f3b195a33a9434 /source/blender/blenkernel/intern/effect.c | |
parent | f3bd89b1b7a86778ff4c633a6b4115309a1b3c7e (diff) |
fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r-- | source/blender/blenkernel/intern/effect.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 43ca7435712..ddfc58b7491 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -166,7 +166,7 @@ PartEff *give_parteff(Object *ob) if(paf->type==EFF_PARTICLE) return paf; paf= paf->next; } - return 0; + return NULL; } void free_effect(Effect *eff) @@ -636,7 +636,7 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin if(eff->psys == point->psys && *efd->index == point->index) ; else { - ParticleSimulationData sim= {0}; + ParticleSimulationData sim= {NULL}; sim.scene= eff->scene; sim.ob= eff->ob; sim.psys= eff->psys; @@ -781,7 +781,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP if(!eff->pd->tex) return; - result[0].nor = result[1].nor = result[2].nor = result[3].nor = 0; + result[0].nor = result[1].nor = result[2].nor = result[3].nor = NULL; strength= eff->pd->f_strength * efd->falloff; @@ -845,7 +845,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP add_v3_v3(total_force, force); } -void do_physical_effector(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, float *total_force) +static void do_physical_effector(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, float *total_force) { PartDeflect *pd = eff->pd; RNG *rng = pd->rng; |