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author | Antony Riakiotakis <kalast@gmail.com> | 2013-06-26 18:28:39 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2013-06-26 18:28:39 +0400 |
commit | 3b0328436f039a2274caf9c58588b3318a0eed44 (patch) | |
tree | 1f216ca5d82c1d5bd594151b274a514cbe22000f /source/blender/blenkernel/intern/effect.c | |
parent | 42940807ee47cf27fc1b88e28b52439ff9488a25 (diff) |
Fix #35365 Texture cloning not behaving correctly in perspective view
This issue was caused by doing pespective interpolation of clone uv
coordinates in perspective view. To fix this we need to use perspective
correction for screen coordinates, but return regular barycentric
weights back for clone layer uv coordinate interpolation.
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
0 files changed, 0 insertions, 0 deletions