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authorCampbell Barton <ideasman42@gmail.com>2012-07-08 02:51:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-08 02:51:57 +0400
commitcfb7aee017d95137e19b7b006d9393b5d6a935d4 (patch)
tree005a1981af6c5a0f36959d73479cc69137842eb4 /source/blender/blenkernel/intern/effect.c
parentd58ce290e1e4dcb8d0b96259fdf29c854bfaef49 (diff)
style cleanup
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r--source/blender/blenkernel/intern/effect.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index b32ac24084f..a4e7676c602 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -393,7 +393,7 @@ void pd_point_from_soft(Scene *scene, float *loc, float *vel, int index, Effecte
// triangle - ray callback function
static void eff_tri_ray_hit(void *UNUSED(userData), int UNUSED(index), const BVHTreeRay *UNUSED(ray), BVHTreeRayHit *hit)
{
- // whenever we hit a bounding box, we don't check further
+ /* whenever we hit a bounding box, we don't check further */
hit->dist = -1;
hit->index = 1;
}
@@ -418,24 +418,24 @@ static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, Effect
negate_v3_v3(norm, efd->vec_to_point);
len = normalize_v3(norm);
- // check all collision objects
+ /* check all collision objects */
for (col = colls->first; col; col = col->next) {
CollisionModifierData *collmd = col->collmd;
if (col->ob == eff->ob)
continue;
-
+
if (collmd->bvhtree) {
BVHTreeRayHit hit;
-
+
hit.index = -1;
hit.dist = len + FLT_EPSILON;
-
- // check if the way is blocked
+
+ /* check if the way is blocked */
if (BLI_bvhtree_ray_cast(collmd->bvhtree, point->loc, norm, 0.0f, &hit, eff_tri_ray_hit, NULL)>=0) {
absorption= col->ob->pd->absorption;
- // visibility is only between 0 and 1, calculated from 1-absorption
+ /* visibility is only between 0 and 1, calculated from 1-absorption */
visibility *= CLAMPIS(1.0f-absorption, 0.0f, 1.0f);
if (visibility <= 0.0f)
@@ -1006,7 +1006,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
do_physical_effector(eff, &efd, point, force);
- // for softbody backward compatibility
+ /* for softbody backward compatibility */
if (point->flag & PE_WIND_AS_SPEED && impulse) {
sub_v3_v3v3(temp2, force, temp1);
sub_v3_v3v3(impulse, impulse, temp2);