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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-13 04:40:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-13 04:40:20 +0400
commit26ef6da24b3324fb6f8ab6cfe12f101f0d7dedb4 (patch)
tree375aa10e98780325086c215454f71cdeaef2de4b /source/blender/blenkernel/intern/exotic.c
parent6fb0181b50461b529bb960950870de941711041e (diff)
2.5
* Objects now support up to 32767 material slots. It's easy to increase this further, but I prefer not to increase the memory usage of mesh faces, it seems unlikely that someone would create 32767 distinct materials? * Forward compatibility: the only thing you can potentially lose reading a 2.5 file in 2.4 is object linking (instead of default data), though usually that will go fine too. Reading files with > 32 material slots in 2.4 can start giving issues. * The ob->colbits variable is deprecated by the array ob->matbits but I didn't remove the ob->colbits updates in very few places it is set. * I hope I changed all the relevant things, various places just hardcoded the number 16 instead of using the MAXMAT define. * Join Objects operator back. This is using the version from the animsys2 branch coded by Joshua, which means it now supports joining of shape keys. * Fix for crash reading file saved during render.
Diffstat (limited to 'source/blender/blenkernel/intern/exotic.c')
-rw-r--r--source/blender/blenkernel/intern/exotic.c19
1 files changed, 9 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/exotic.c b/source/blender/blenkernel/intern/exotic.c
index 4e7e76dfae3..c7a8b150d3a 100644
--- a/source/blender/blenkernel/intern/exotic.c
+++ b/source/blender/blenkernel/intern/exotic.c
@@ -1415,11 +1415,6 @@ static void displist_to_mesh(Scene *scene, DispList *dlfirst)
return;
}
- if(totcol>16) {
- //XXX error("Found more than 16 different colors");
- totcol= 16;
- }
-
vec[0]= (min[0]+max[0])/2;
vec[1]= (min[1]+max[1])/2;
vec[2]= (min[2]+max[2])/2;
@@ -1433,6 +1428,7 @@ static void displist_to_mesh(Scene *scene, DispList *dlfirst)
/* colors */
if(totcol) {
ob->mat= MEM_callocN(sizeof(void *)*totcol, "ob->mat");
+ ob->matbits= MEM_callocN(sizeof(char)*totcol, "ob->matbits");
me->mat= MEM_callocN(sizeof(void *)*totcol, "me->mat");
me->totcol= totcol;
ob->totcol= (unsigned char) me->totcol;
@@ -1482,7 +1478,7 @@ static void displist_to_mesh(Scene *scene, DispList *dlfirst)
dl= dlfirst;
while(dl) {
- colnr= (dl->col>15 ? 15: dl->col);
+ colnr= dl->col;
if(colnr) colnr--;
if(dl->type==DL_SURF) {
@@ -2804,8 +2800,11 @@ static void dxf_add_mat (Object *ob, Mesh *me, float color[3], char *layer)
if (!me) return;
- if(ob) ob->mat= MEM_callocN(sizeof(void *)*1, "ob->mat");
- if(ob) ob->actcol= 1;
+ if(ob) {
+ ob->mat= MEM_callocN(sizeof(void *)*1, "ob->mat");
+ ob->matbits= MEM_callocN(sizeof(char)*1, "ob->matbits");
+ ob->actcol= 1;
+ }
me->totcol= 1;
me->mat= MEM_callocN(sizeof(void *)*1, "me->mat");
@@ -4053,7 +4052,6 @@ static void dxf_read(Scene *scene, char *filename)
ob->type= OB_MESH;
ob->dt= OB_SHADED;
- if(U.flag & USER_MAT_ON_OB) ob->colbits= -1;
ob->trackflag= OB_POSY;
ob->upflag= OB_POSZ;
@@ -4072,9 +4070,10 @@ static void dxf_read(Scene *scene, char *filename)
VECCOPY(ob->rot, obrot);
ob->mat= MEM_callocN(sizeof(void *)*1, "ob->mat");
+ ob->matbits= MEM_callocN(sizeof(char)*1, "ob->matbits");
ob->totcol= (unsigned char) ((Mesh*)ob->data)->totcol;
ob->actcol= 1;
-
+
/* note: materials are either linked to mesh or object, if both then
you have to increase user counts. below line is not needed.
I leave it commented out here as warning (ton) */