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authorJacques Lucke <jacques@blender.org>2020-07-14 14:47:32 +0300
committerJacques Lucke <jacques@blender.org>2020-07-14 14:47:32 +0300
commit01ec76842fbe8cd58e997a31f1b7100bc9d7c7cd (patch)
tree23c536795ce9fc803486135337493b1786fa0fbd /source/blender/blenkernel/intern/fluid.c
parent4096330b81398dfdb19806c5e127ffeaa99503f2 (diff)
Fix T77766: support animated global gravity toggle
Reviewers: sebbas Differential Revision: https://developer.blender.org/D8281
Diffstat (limited to 'source/blender/blenkernel/intern/fluid.c')
-rw-r--r--source/blender/blenkernel/intern/fluid.c21
1 files changed, 13 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 194d5074993..b9dc3b6a619 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -491,6 +491,17 @@ static void manta_set_domain_from_mesh(FluidDomainSettings *fds,
fds->cell_size[2] /= (float)fds->base_res[2];
}
+static void update_final_gravity(FluidDomainSettings *fds, Scene *scene)
+{
+ if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
+ copy_v3_v3(fds->gravity_final, scene->physics_settings.gravity);
+ }
+ else {
+ copy_v3_v3(fds->gravity_final, fds->gravity);
+ }
+ mul_v3_fl(fds->gravity_final, fds->effector_weights->global_gravity);
+}
+
static bool BKE_fluid_modifier_init(
FluidModifierData *fmd, Depsgraph *depsgraph, Object *ob, Scene *scene, Mesh *me)
{
@@ -502,10 +513,7 @@ static bool BKE_fluid_modifier_init(
/* Set domain dimensions from mesh. */
manta_set_domain_from_mesh(fds, ob, me, true);
/* Set domain gravity, use global gravity if enabled. */
- if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
- copy_v3_v3(fds->gravity, scene->physics_settings.gravity);
- }
- mul_v3_fl(fds->gravity, fds->effector_weights->global_gravity);
+ update_final_gravity(fds, scene);
/* Reset domain values. */
zero_v3_int(fds->shift);
zero_v3(fds->shift_f);
@@ -3808,10 +3816,7 @@ static void BKE_fluid_modifier_processDomain(FluidModifierData *fmd,
fds->time_per_frame = 0;
/* Ensure that gravity is copied over every frame (could be keyframed). */
- if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
- copy_v3_v3(fds->gravity, scene->physics_settings.gravity);
- mul_v3_fl(fds->gravity, fds->effector_weights->global_gravity);
- }
+ update_final_gravity(fds, scene);
int next_frame = scene_framenr + 1;
int prev_frame = scene_framenr - 1;