diff options
author | Hans Goudey <h.goudey@me.com> | 2022-01-13 23:37:58 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-01-13 23:38:25 +0300 |
commit | cfa53e0fbeed7178c7876413e2010fd3347d7f72 (patch) | |
tree | f5cdc39134a3477614ae98699f90da3722161ed0 /source/blender/blenkernel/intern/fluid.c | |
parent | 800fc17367480b82e07570d5234726aa61c38563 (diff) |
Refactor: Move normals out of MVert, lazy calculation
As described in T91186, this commit moves mesh vertex normals into a
contiguous array of float vectors in a custom data layer, how face
normals are currently stored.
The main interface is documented in `BKE_mesh.h`. Vertex and face
normals are now calculated on-demand and cached, retrieved with an
"ensure" function. Since the logical state of a mesh is now "has
normals when necessary", they can be retrieved from a `const` mesh.
The goal is to use on-demand calculation for all derived data, but
leave room for eager calculation for performance purposes (modifier
evaluation is threaded, but viewport data generation is not).
**Benefits**
This moves us closer to a SoA approach rather than the current AoS
paradigm. Accessing a contiguous `float3` is much more efficient than
retrieving data from a larger struct. The memory requirements for
accessing only normals or vertex locations are smaller, and at the
cost of more memory usage for just normals, they now don't have to
be converted between float and short, which also simplifies code
In the future, the remaining items can be removed from `MVert`,
leaving only `float3`, which has similar benefits (see T93602).
Removing the combination of derived and original data makes it
conceptually simpler to only calculate normals when necessary.
This is especially important now that we have more opportunities
for temporary meshes in geometry nodes.
**Performance**
In addition to the theoretical future performance improvements by
making `MVert == float3`, I've done some basic performance testing
on this patch directly. The data is fairly rough, but it gives an idea
about where things stand generally.
- Mesh line primitive 4m Verts: 1.16x faster (36 -> 31 ms),
showing that accessing just `MVert` is now more efficient.
- Spring Splash Screen: 1.03-1.06 -> 1.06-1.11 FPS, a very slight
change that at least shows there is no regression.
- Sprite Fright Snail Smoosh: 3.30-3.40 -> 3.42-3.50 FPS, a small
but observable speedup.
- Set Position Node with Scaled Normal: 1.36x faster (53 -> 39 ms),
shows that using normals in geometry nodes is faster.
- Normal Calculation 1.6m Vert Cube: 1.19x faster (25 -> 21 ms),
shows that calculating normals is slightly faster now.
- File Size of 1.6m Vert Cube: 1.03x smaller (214.7 -> 208.4 MB),
Normals are not saved in files, which can help with large meshes.
As for memory usage, it may be slightly more in some cases, but
I didn't observe any difference in the production files I tested.
**Tests**
Some modifiers and cycles test results need to be updated with this
commit, for two reasons:
- The subdivision surface modifier is not responsible for calculating
normals anymore. In master, the modifier creates different normals
than the result of the `Mesh` normal calculation, so this is a bug
fix.
- There are small differences in the results of some modifiers that
use normals because they are not converted to and from `short`
anymore.
**Future improvements**
- Remove `ModifierTypeInfo::dependsOnNormals`. Code in each modifier
already retrieves normals if they are needed anyway.
- Copy normals as part of a better CoW system for attributes.
- Make more areas use lazy instead of eager normal calculation.
- Remove `BKE_mesh_normals_tag_dirty` in more places since that is
now the default state of a new mesh.
- Possibly apply a similar change to derived face corner normals.
Differential Revision: https://developer.blender.org/D12770
Diffstat (limited to 'source/blender/blenkernel/intern/fluid.c')
-rw-r--r-- | source/blender/blenkernel/intern/fluid.c | 67 |
1 files changed, 24 insertions, 43 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c index 39122b33683..0c9e352da12 100644 --- a/source/blender/blenkernel/intern/fluid.c +++ b/source/blender/blenkernel/intern/fluid.c @@ -1030,7 +1030,6 @@ static void obstacles_from_mesh(Object *coll_ob, CustomData_set_layer(&me->vdata, CD_MVERT, me->mvert); } - BKE_mesh_ensure_normals(me); mvert = me->mvert; mloop = me->mloop; looptri = BKE_mesh_runtime_looptri_ensure(me); @@ -1053,9 +1052,11 @@ static void obstacles_from_mesh(Object *coll_ob, } } - /* Transform mesh vertices to domain grid space for fast lookups */ + /* Transform mesh vertices to domain grid space for fast lookups. + * This is valid because the mesh is copied above. */ + BKE_mesh_vertex_normals_ensure(me); + float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me); for (i = 0; i < numverts; i++) { - float n[3]; float co[3]; /* Vertex position. */ @@ -1063,11 +1064,9 @@ static void obstacles_from_mesh(Object *coll_ob, manta_pos_to_cell(fds, mvert[i].co); /* Vertex normal. */ - normal_short_to_float_v3(n, mvert[i].no); - mul_mat3_m4_v3(coll_ob->obmat, n); - mul_mat3_m4_v3(fds->imat, n); - normalize_v3(n); - normal_float_to_short_v3(mvert[i].no, n); + mul_mat3_m4_v3(coll_ob->obmat, vert_normals[i]); + mul_mat3_m4_v3(fds->imat, vert_normals[i]); + normalize_v3(vert_normals[i]); /* Vertex velocity. */ add_v3fl_v3fl_v3i(co, mvert[i].co, fds->shift); @@ -1826,6 +1825,7 @@ static void update_distances(int index, static void sample_mesh(FluidFlowSettings *ffs, const MVert *mvert, + const float (*vert_normals)[3], const MLoop *mloop, const MLoopTri *mlooptri, const MLoopUV *mloopuv, @@ -1906,7 +1906,7 @@ static void sample_mesh(FluidFlowSettings *ffs, tree_data->tree, ray_start, &nearest, tree_data->nearest_callback, tree_data) != -1) { float weights[3]; int v1, v2, v3, f_index = nearest.index; - float n1[3], n2[3], n3[3], hit_normal[3]; + float hit_normal[3]; /* Calculate barycentric weights for nearest point. */ v1 = mloop[mlooptri[f_index].tri[0]].v; @@ -1969,10 +1969,8 @@ static void sample_mesh(FluidFlowSettings *ffs, /* Apply normal directional velocity. */ if (ffs->vel_normal) { /* Interpolate vertex normal vectors to get nearest point normal. */ - normal_short_to_float_v3(n1, mvert[v1].no); - normal_short_to_float_v3(n2, mvert[v2].no); - normal_short_to_float_v3(n3, mvert[v3].no); - interp_v3_v3v3v3(hit_normal, n1, n2, n3, weights); + interp_v3_v3v3v3( + hit_normal, vert_normals[v1], vert_normals[v2], vert_normals[v3], weights); normalize_v3(hit_normal); /* Apply normal directional velocity. */ @@ -2022,6 +2020,7 @@ typedef struct EmitFromDMData { FluidFlowSettings *ffs; const MVert *mvert; + const float (*vert_normals)[3]; const MLoop *mloop; const MLoopTri *mlooptri; const MLoopUV *mloopuv; @@ -2056,6 +2055,7 @@ static void emit_from_mesh_task_cb(void *__restrict userdata, (data->ffs->behavior == FLUID_FLOW_BEHAVIOR_INFLOW)) { sample_mesh(data->ffs, data->mvert, + data->vert_normals, data->mloop, data->mlooptri, data->mloopuv, @@ -2117,7 +2117,6 @@ static void emit_from_mesh( CustomData_set_layer(&me->vdata, CD_MVERT, me->mvert); } - BKE_mesh_ensure_normals(me); mvert = me->mvert; mloop = me->mloop; mlooptri = BKE_mesh_runtime_looptri_ensure(me); @@ -2140,20 +2139,19 @@ static void emit_from_mesh( } } - /* Transform mesh vertices to domain grid space for fast lookups */ + /* Transform mesh vertices to domain grid space for fast lookups. + * This is valid because the mesh is copied above. */ + BKE_mesh_vertex_normals_ensure(me); + float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me); for (i = 0; i < numverts; i++) { - float n[3]; - /* Vertex position. */ mul_m4_v3(flow_ob->obmat, mvert[i].co); manta_pos_to_cell(fds, mvert[i].co); /* Vertex normal. */ - normal_short_to_float_v3(n, mvert[i].no); - mul_mat3_m4_v3(flow_ob->obmat, n); - mul_mat3_m4_v3(fds->imat, n); - normalize_v3(n); - normal_float_to_short_v3(mvert[i].no, n); + mul_mat3_m4_v3(flow_ob->obmat, vert_normals[i]); + mul_mat3_m4_v3(fds->imat, vert_normals[i]); + normalize_v3(vert_normals[i]); /* Vertex velocity. */ if (ffs->flags & FLUID_FLOW_INITVELOCITY) { @@ -2193,6 +2191,7 @@ static void emit_from_mesh( .fds = fds, .ffs = ffs, .mvert = mvert, + .vert_normals = vert_normals, .mloop = mloop, .mlooptri = mlooptri, .mloopuv = mloopuv, @@ -3265,8 +3264,6 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds, MVert *mverts; MPoly *mpolys; MLoop *mloops; - short *normals, *no_s; - float no[3]; float min[3]; float max[3]; float size[3]; @@ -3285,26 +3282,23 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds, const char mp_flag = mp_example.flag; int i; - int num_verts, num_normals, num_faces; + int num_verts, num_faces; if (!fds->fluid) { return NULL; } num_verts = manta_liquid_get_num_verts(fds->fluid); - num_normals = manta_liquid_get_num_normals(fds->fluid); num_faces = manta_liquid_get_num_triangles(fds->fluid); # ifdef DEBUG_PRINT /* Debugging: Print number of vertices, normals, and faces. */ - printf("num_verts: %d, num_normals: %d, num_faces: %d\n", num_verts, num_normals, num_faces); + printf("num_verts: %d, num_faces: %d\n", num_verts, num_faces); # endif if (!num_verts || !num_faces) { return NULL; } - /* Normals are per vertex, so these must match. */ - BLI_assert(num_verts == num_normals); me = BKE_mesh_new_nomain(num_verts, 0, 0, num_faces * 3, num_faces); if (!me) { @@ -3334,9 +3328,6 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds, co_offset[1] = (fds->p0[1] + fds->p1[1]) / 2.0f; co_offset[2] = (fds->p0[2] + fds->p1[2]) / 2.0f; - /* Normals. */ - normals = MEM_callocN(sizeof(short[3]) * num_normals, "Fluidmesh_tmp_normals"); - /* Velocities. */ /* If needed, vertex velocities will be read too. */ bool use_speedvectors = fds->flags & FLUID_DOMAIN_USE_SPEED_VECTORS; @@ -3350,7 +3341,7 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds, } /* Loop for vertices and normals. */ - for (i = 0, no_s = normals; i < num_verts && i < num_normals; i++, mverts++, no_s += 3) { + for (i = 0; i < num_verts; i++, mverts++) { /* Vertices (data is normalized cube around domain origin). */ mverts->co[0] = manta_liquid_get_vertex_x_at(fds->fluid, i); @@ -3376,12 +3367,6 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds, mverts->co[2]); # endif - /* Normals (data is normalized cube around domain origin). */ - no[0] = manta_liquid_get_normal_x_at(fds->fluid, i); - no[1] = manta_liquid_get_normal_y_at(fds->fluid, i); - no[2] = manta_liquid_get_normal_z_at(fds->fluid, i); - - normal_float_to_short_v3(no_s, no); # ifdef DEBUG_PRINT /* Debugging: Print coordinates of normals. */ printf("no_s[0]: %d, no_s[1]: %d, no_s[2]: %d\n", no_s[0], no_s[1], no_s[2]); @@ -3425,11 +3410,7 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds, # endif } - BKE_mesh_ensure_normals(me); BKE_mesh_calc_edges(me, false, false); - BKE_mesh_vert_normals_apply(me, (short(*)[3])normals); - - MEM_freeN(normals); return me; } |