diff options
author | Campbell Barton <campbell@blender.org> | 2022-03-16 03:58:22 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-03-16 03:58:22 +0300 |
commit | be7855591e3b47e5e72c09555946f75975a8c028 (patch) | |
tree | eb11ff27360e2285cddfe24609bc293b103e9ac0 /source/blender/blenkernel/intern/fluid.c | |
parent | 379bd6d50ce37e07cbc4fb1e1c47c814f6a7530e (diff) |
Cleanup: rename cnt to count
Follow naming from T85728.
Diffstat (limited to 'source/blender/blenkernel/intern/fluid.c')
-rw-r--r-- | source/blender/blenkernel/intern/fluid.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c index ca9d758c692..81e73b6cf2c 100644 --- a/source/blender/blenkernel/intern/fluid.c +++ b/source/blender/blenkernel/intern/fluid.c @@ -1754,7 +1754,7 @@ static void update_distances(int index, /* Count ray mesh misses (i.e. no face hit) and cases where the ray direction matches the face * normal direction. From this information it can be derived whether a cell is inside or * outside the mesh. */ - int miss_cnt = 0, dir_cnt = 0; + int miss_count = 0, dir_count = 0; for (int i = 0; i < ARRAY_SIZE(ray_dirs); i++) { BVHTreeRayHit hit_tree = {0}; @@ -1773,14 +1773,14 @@ static void update_distances(int index, /* Ray did not hit mesh. * Current point definitely not inside mesh. Inside mesh as all rays have to hit. */ if (hit_tree.index == -1) { - miss_cnt++; + miss_count++; /* Skip this ray since nothing was hit. */ continue; } /* Ray and normal are pointing in opposite directions. */ if (dot_v3v3(ray_dirs[i], hit_tree.no) <= 0) { - dir_cnt++; + dir_count++; } if (hit_tree.dist < min_dist) { @@ -1790,7 +1790,7 @@ static void update_distances(int index, /* Point lies inside mesh. Use negative sign for distance value. * This "if statement" has 2 conditions that can be true for points outside mesh. */ - if (!(miss_cnt > 0 || dir_cnt == ARRAY_SIZE(ray_dirs))) { + if (!(miss_count > 0 || dir_count == ARRAY_SIZE(ray_dirs))) { min_dist = (-1.0f) * fabsf(min_dist); } |