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authorBrecht Van Lommel <brecht@blender.org>2022-03-09 17:02:04 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-09 17:07:38 +0300
commitbeaf2baeffc9a15eba53a61460573948319fecf4 (patch)
tree1b08d4b58783f279d79da4c91d0b6f789052299e /source/blender/blenkernel/intern/fluid.c
parentef3d76fbaa37110fd857f3aabff815600e43915a (diff)
Cleanup: fix wrong spelling of texture and indentation
Contributed by luzpaz. Ref D14271, D14270
Diffstat (limited to 'source/blender/blenkernel/intern/fluid.c')
-rw-r--r--source/blender/blenkernel/intern/fluid.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index f85361e94ff..ca9d758c692 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -1937,7 +1937,7 @@ static void sample_mesh(FluidFlowSettings *ffs,
interp_v2_v2v2v2(tex_co, UNPACK3(uv), weights);
- /* Map texure coord between -1.0f and 1.0f. */
+ /* Map texture coord between -1.0f and 1.0f. */
tex_co[0] = tex_co[0] * 2.0f - 1.0f;
tex_co[1] = tex_co[1] * 2.0f - 1.0f;
tex_co[2] = ffs->texture_offset;