diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
commit | bdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch) | |
tree | d00eb50b749cb001e2b08272c91791e66740b05d /source/blender/blenkernel/intern/fluidsim.c | |
parent | 78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff) | |
parent | 7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff) |
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
Diffstat (limited to 'source/blender/blenkernel/intern/fluidsim.c')
-rw-r--r-- | source/blender/blenkernel/intern/fluidsim.c | 660 |
1 files changed, 660 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/fluidsim.c b/source/blender/blenkernel/intern/fluidsim.c new file mode 100644 index 00000000000..29c4e0f2fb5 --- /dev/null +++ b/source/blender/blenkernel/intern/fluidsim.c @@ -0,0 +1,660 @@ +/** + * fluidsim.c + * + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) Blender Foundation + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "MEM_guardedalloc.h" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_object_force.h" // for pointcache +#include "DNA_particle_types.h" +#include "DNA_scene_types.h" // N_T + +#include "BLI_arithb.h" +#include "BLI_blenlib.h" + +#include "BKE_cdderivedmesh.h" +#include "BKE_customdata.h" +#include "BKE_DerivedMesh.h" +#include "BKE_fluidsim.h" +#include "BKE_global.h" +#include "BKE_modifier.h" +#include "BKE_mesh.h" +#include "BKE_pointcache.h" +#include "BKE_utildefines.h" + +// headers for fluidsim bobj meshes +#include <stdlib.h> +#include "LBM_fluidsim.h" +#include "elbeem.h" +#include <zlib.h> +#include <string.h> +#include <stdio.h> + +/* ************************* fluidsim bobj file handling **************************** */ + +// ----------------------------------------- +// forward decleration +// ----------------------------------------- + +// ----------------------------------------- + +void fluidsim_init(FluidsimModifierData *fluidmd) +{ +#ifndef DISABLE_ELBEEM + if(fluidmd) + { + FluidsimSettings *fss = MEM_callocN(sizeof(FluidsimSettings), "fluidsimsettings"); + + fluidmd->fss = fss; + + if(!fss) + return; + + fss->type = OB_FSBND_NOSLIP; + fss->show_advancedoptions = 0; + + fss->resolutionxyz = 50; + fss->previewresxyz = 25; + fss->realsize = 0.03; + fss->guiDisplayMode = 2; // preview + fss->renderDisplayMode = 3; // render + + fss->viscosityMode = 2; // default to water + fss->viscosityValue = 1.0; + fss->viscosityExponent = 6; + + // dg TODO: change this to [] + fss->gravx = 0.0; + fss->gravy = 0.0; + fss->gravz = -9.81; + fss->animStart = 0.0; + fss->animEnd = 0.30; + fss->gstar = 0.005; // used as normgstar + fss->maxRefine = -1; + // maxRefine is set according to resolutionxyz during bake + + // fluid/inflow settings + // fss->iniVel --> automatically set to 0 + + /* elubie: changed this to default to the same dir as the render output + to prevent saving to C:\ on Windows */ + BLI_strncpy(fss->surfdataPath, btempdir, FILE_MAX); + + // first init of bounding box + // no bounding box needed + + // todo - reuse default init from elbeem! + fss->typeFlags = 0; + fss->domainNovecgen = 0; + fss->volumeInitType = 1; // volume + fss->partSlipValue = 0.0; + + fss->generateTracers = 0; + fss->generateParticles = 0.0; + fss->surfaceSmoothing = 1.0; + fss->surfaceSubdivs = 1.0; + fss->particleInfSize = 0.0; + fss->particleInfAlpha = 0.0; + + // init fluid control settings + fss->attractforceStrength = 0.2; + fss->attractforceRadius = 0.75; + fss->velocityforceStrength = 0.2; + fss->velocityforceRadius = 0.75; + fss->cpsTimeStart = fss->animStart; + fss->cpsTimeEnd = fss->animEnd; + fss->cpsQuality = 10.0; // 1.0 / 10.0 => means 0.1 width + + /* + BAD TODO: this is done in buttons_object.c in the moment + Mesh *mesh = ob->data; + // calculate bounding box + fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize); + */ + + // (ab)used to store velocities + fss->meshSurfNormals = NULL; + + fss->lastgoodframe = -1; + + fss->flag = 0; + + } +#endif + return; +} + +void fluidsim_free(FluidsimModifierData *fluidmd) +{ +#ifndef DISABLE_ELBEEM + if(fluidmd) + { + if(fluidmd->fss->meshSurfNormals) + { + MEM_freeN(fluidmd->fss->meshSurfNormals); + fluidmd->fss->meshSurfNormals = NULL; + } + MEM_freeN(fluidmd->fss); + } +#endif + return; +} + +DerivedMesh *fluidsimModifier_do(FluidsimModifierData *fluidmd, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc) +{ +#ifndef DISABLE_ELBEEM + DerivedMesh *result = NULL; + int framenr; + FluidsimSettings *fss = NULL; + + framenr= (int)G.scene->r.cfra; + + // only handle fluidsim domains + if(fluidmd && fluidmd->fss && (fluidmd->fss->type != OB_FLUIDSIM_DOMAIN)) + return dm; + + // sanity check + if(!fluidmd || (fluidmd && !fluidmd->fss)) + return dm; + + fss = fluidmd->fss; + + // timescale not supported yet + // clmd->sim_parms->timescale= timescale; + + // support reversing of baked fluid frames here + if((fss->flag & OB_FLUIDSIM_REVERSE) && (fss->lastgoodframe >= 0)) + { + framenr = fss->lastgoodframe - framenr + 1; + CLAMP(framenr, 1, fss->lastgoodframe); + } + + /* try to read from cache */ + if(((fss->lastgoodframe >= framenr) || (fss->lastgoodframe < 0)) && (result = fluidsim_read_cache(ob, dm, fluidmd, framenr, useRenderParams))) + { + // fss->lastgoodframe = framenr; // set also in src/fluidsim.c + return result; + } + else + { + // display last known good frame + if(fss->lastgoodframe >= 0) + { + if((result = fluidsim_read_cache(ob, dm, fluidmd, fss->lastgoodframe, useRenderParams))) + { + return result; + } + + // it was supposed to be a valid frame but it isn't! + fss->lastgoodframe = framenr - 1; + + + // this could be likely the case when you load an old fluidsim + if((result = fluidsim_read_cache(ob, dm, fluidmd, fss->lastgoodframe, useRenderParams))) + { + return result; + } + } + + result = CDDM_copy(dm); + + if(result) + { + return result; + } + } + + return dm; +#else + return NULL; +#endif +} + +#ifndef DISABLE_ELBEEM +/* read .bobj.gz file into a fluidsimDerivedMesh struct */ +static DerivedMesh *fluidsim_read_obj(char *filename) +{ + int wri,i,j; + float wrf; + int gotBytes; + gzFile gzf; + int numverts = 0, numfaces = 0; + DerivedMesh *dm = NULL; + MFace *mface; + MVert *mvert; + short *normals; + + // ------------------------------------------------ + // get numverts + numfaces first + // ------------------------------------------------ + gzf = gzopen(filename, "rb"); + if (!gzf) + { + return NULL; + } + + // read numverts + gotBytes = gzread(gzf, &wri, sizeof(wri)); + numverts = wri; + + // skip verts + for(i=0; i<numverts*3; i++) + { + gotBytes = gzread(gzf, &wrf, sizeof( wrf )); + } + + // read number of normals + gotBytes = gzread(gzf, &wri, sizeof(wri)); + + // skip normals + for(i=0; i<numverts*3; i++) + { + gotBytes = gzread(gzf, &wrf, sizeof( wrf )); + } + + /* get no. of triangles */ + gotBytes = gzread(gzf, &wri, sizeof(wri)); + numfaces = wri; + + gzclose( gzf ); + // ------------------------------------------------ + + if(!numfaces || !numverts) + return NULL; + + gzf = gzopen(filename, "rb"); + if (!gzf) + { + return NULL; + } + + dm = CDDM_new(numverts, 0, numfaces); + + if(!dm) + { + gzclose( gzf ); + return NULL; + } + + // read numverts + gotBytes = gzread(gzf, &wri, sizeof(wri)); + + // read vertex position from file + mvert = CDDM_get_verts(dm); + for(i=0; i<numverts; i++) + { + MVert *mv = &mvert[i]; + + for(j=0; j<3; j++) + { + gotBytes = gzread(gzf, &wrf, sizeof( wrf )); + mv->co[j] = wrf; + } + } + + // should be the same as numverts + gotBytes = gzread(gzf, &wri, sizeof(wri)); + if(wri != numverts) + { + if(dm) + dm->release(dm); + gzclose( gzf ); + return NULL; + } + + normals = MEM_callocN(sizeof(short) * numverts * 3, "fluid_tmp_normals" ); + if(!normals) + { + if(dm) + dm->release(dm); + gzclose( gzf ); + return NULL; + } + + // read normals from file (but don't save them yet) + for(i=0; i<numverts*3; i++) + { + gotBytes = gzread(gzf, &wrf, sizeof( wrf )); + normals[i] = (short)(wrf*32767.0f); + } + + /* read no. of triangles */ + gotBytes = gzread(gzf, &wri, sizeof(wri)); + + if(wri!=numfaces) + printf("Fluidsim: error in reading data from file.\n"); + + // read triangles from file + mface = CDDM_get_faces(dm); + for(i=0; i<numfaces; i++) + { + int face[4]; + MFace *mf = &mface[i]; + + gotBytes = gzread(gzf, &(face[0]), sizeof( face[0] )); + gotBytes = gzread(gzf, &(face[1]), sizeof( face[1] )); + gotBytes = gzread(gzf, &(face[2]), sizeof( face[2] )); + face[3] = 0; + + // check if 3rd vertex has index 0 (not allowed in blender) + if(face[2]) + { + mf->v1 = face[0]; + mf->v2 = face[1]; + mf->v3 = face[2]; + } + else + { + mf->v1 = face[1]; + mf->v2 = face[2]; + mf->v3 = face[0]; + } + mf->v4 = face[3]; + + test_index_face(mf, NULL, 0, 3); + } + + gzclose( gzf ); + + CDDM_calc_edges(dm); + + CDDM_apply_vert_normals(dm, (short (*)[3])normals); + MEM_freeN(normals); + + // CDDM_calc_normals(result); + + return dm; +} + +DerivedMesh *fluidsim_read_cache(Object *ob, DerivedMesh *orgdm, FluidsimModifierData *fluidmd, int framenr, int useRenderParams) +{ + int displaymode = 0; + int curFrame = framenr - 1 /*G.scene->r.sfra*/; /* start with 0 at start frame */ + char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR]; + FluidsimSettings *fss = fluidmd->fss; + DerivedMesh *dm = NULL; + MFace *mface; + int numfaces; + int mat_nr, flag, i; + + if(!useRenderParams) { + displaymode = fss->guiDisplayMode; + } else { + displaymode = fss->renderDisplayMode; + } + + strncpy(targetDir, fss->surfdataPath, FILE_MAXDIR); + + // use preview or final mesh? + if(displaymode==1) + { + // just display original object + return NULL; + } + else if(displaymode==2) + { + strcat(targetDir,"fluidsurface_preview_####"); + } + else + { // 3 + strcat(targetDir,"fluidsurface_final_####"); + } + + BLI_convertstringcode(targetDir, G.sce); + BLI_convertstringframe(targetDir, curFrame); // fixed #frame-no + + strcpy(targetFile,targetDir); + strcat(targetFile, ".bobj.gz"); + + dm = fluidsim_read_obj(targetFile); + + if(!dm) + { + // switch, abort background rendering when fluidsim mesh is missing + const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp + + if(G.background==1) { + if(getenv(strEnvName2)) { + int elevel = atoi(getenv(strEnvName2)); + if(elevel>0) { + printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",strEnvName2, targetFile); + exit(1); + } + } + } + + // display org. object upon failure which is in dm + return NULL; + } + + // assign material + flags to new dm + mface = orgdm->getFaceArray(orgdm); + mat_nr = mface[0].mat_nr; + flag = mface[0].flag; + + mface = dm->getFaceArray(dm); + numfaces = dm->getNumFaces(dm); + for(i=0; i<numfaces; i++) + { + mface[i].mat_nr = mat_nr; + mface[i].flag = flag; + } + + // load vertex velocities, if they exist... + // TODO? use generate flag as loading flag as well? + // warning, needs original .bobj.gz mesh loading filename + if(displaymode==3) + { + fluidsim_read_vel_cache(fluidmd, dm, targetFile); + } + else + { + if(fss->meshSurfNormals) + MEM_freeN(fss->meshSurfNormals); + + fss->meshSurfNormals = NULL; + } + + return dm; +} + + +/* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */ +void fluidsim_read_vel_cache(FluidsimModifierData *fluidmd, DerivedMesh *dm, char *filename) +{ + int wri, i, j; + float wrf; + gzFile gzf; + FluidsimSettings *fss = fluidmd->fss; + int len = strlen(filename); + int totvert = dm->getNumVerts(dm); + float *velarray = NULL; + + // mesh and vverts have to be valid from loading... + + if(fss->meshSurfNormals) + MEM_freeN(fss->meshSurfNormals); + + if(len<7) + { + return; + } + + if(fss->domainNovecgen>0) return; + + // abusing pointer to hold an array of 3d-velocities + fss->meshSurfNormals = MEM_callocN(sizeof(float)*3*dm->getNumVerts(dm), "Fluidsim_velocities"); + // abusing pointer to hold an INT + fss->meshSurface = SET_INT_IN_POINTER(totvert); + + velarray = (float *)fss->meshSurfNormals; + + // .bobj.gz , correct filename + // 87654321 + filename[len-6] = 'v'; + filename[len-5] = 'e'; + filename[len-4] = 'l'; + + gzf = gzopen(filename, "rb"); + if (!gzf) + { + MEM_freeN(fss->meshSurfNormals); + fss->meshSurfNormals = NULL; + return; + } + + gzread(gzf, &wri, sizeof( wri )); + if(wri != totvert) + { + MEM_freeN(fss->meshSurfNormals); + fss->meshSurfNormals = NULL; + return; + } + + for(i=0; i<totvert;i++) + { + for(j=0; j<3; j++) + { + gzread(gzf, &wrf, sizeof( wrf )); + velarray[3*i + j] = wrf; + } + } + + gzclose(gzf); +} + +void fluid_get_bb(MVert *mvert, int totvert, float obmat[][4], + /*RET*/ float start[3], /*RET*/ float size[3] ) +{ + float bbsx=0.0, bbsy=0.0, bbsz=0.0; + float bbex=1.0, bbey=1.0, bbez=1.0; + int i; + float vec[3]; + + VECCOPY(vec, mvert[0].co); + Mat4MulVecfl(obmat, vec); + bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2]; + bbex = vec[0]; bbey = vec[1]; bbez = vec[2]; + + for(i = 1; i < totvert; i++) { + VECCOPY(vec, mvert[i].co); + Mat4MulVecfl(obmat, vec); + + if(vec[0] < bbsx){ bbsx= vec[0]; } + if(vec[1] < bbsy){ bbsy= vec[1]; } + if(vec[2] < bbsz){ bbsz= vec[2]; } + if(vec[0] > bbex){ bbex= vec[0]; } + if(vec[1] > bbey){ bbey= vec[1]; } + if(vec[2] > bbez){ bbez= vec[2]; } + } + + // return values... + if(start) { + start[0] = bbsx; + start[1] = bbsy; + start[2] = bbsz; + } + if(size) { + size[0] = bbex-bbsx; + size[1] = bbey-bbsy; + size[2] = bbez-bbsz; + } +} + +//------------------------------------------------------------------------------- +// old interface +//------------------------------------------------------------------------------- + + + +//------------------------------------------------------------------------------- +// file handling +//------------------------------------------------------------------------------- + +void initElbeemMesh(struct Object *ob, + int *numVertices, float **vertices, + int *numTriangles, int **triangles, + int useGlobalCoords, int modifierIndex) +{ + DerivedMesh *dm = NULL; + MVert *mvert; + MFace *mface; + int countTris=0, i, totvert, totface; + float *verts; + int *tris; + + dm = mesh_create_derived_index_render(ob, CD_MASK_BAREMESH, modifierIndex); + //dm = mesh_create_derived_no_deform(ob,NULL); + + mvert = dm->getVertArray(dm); + mface = dm->getFaceArray(dm); + totvert = dm->getNumVerts(dm); + totface = dm->getNumFaces(dm); + + *numVertices = totvert; + verts = MEM_callocN( totvert*3*sizeof(float), "elbeemmesh_vertices"); + for(i=0; i<totvert; i++) { + VECCOPY( &verts[i*3], mvert[i].co); + if(useGlobalCoords) { Mat4MulVecfl(ob->obmat, &verts[i*3]); } + } + *vertices = verts; + + for(i=0; i<totface; i++) { + countTris++; + if(mface[i].v4) { countTris++; } + } + *numTriangles = countTris; + tris = MEM_callocN( countTris*3*sizeof(int), "elbeemmesh_triangles"); + countTris = 0; + for(i=0; i<totface; i++) { + int face[4]; + face[0] = mface[i].v1; + face[1] = mface[i].v2; + face[2] = mface[i].v3; + face[3] = mface[i].v4; + + tris[countTris*3+0] = face[0]; + tris[countTris*3+1] = face[1]; + tris[countTris*3+2] = face[2]; + countTris++; + if(face[3]) { + tris[countTris*3+0] = face[0]; + tris[countTris*3+1] = face[2]; + tris[countTris*3+2] = face[3]; + countTris++; + } + } + *triangles = tris; + + dm->release(dm); +} + +#endif // DISABLE_ELBEEM + |