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author | Matt Ebb <matt@mke3.net> | 2009-07-14 08:13:04 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2009-07-14 08:13:04 +0400 |
commit | 0bfc98706ef93f90bd74b195b98c36c7dcea94dd (patch) | |
tree | bbce3b19b44032d0f189d10a346f87e2d74dbab4 /source/blender/blenkernel/intern/fluidsim.c | |
parent | 8f98c5e87352c3622176913f80a4b6f5c72cea32 (diff) |
RNA/button tweaks:
* Texture -> renamed 'no rgb' to 'rgb to intensity' (btw it's not just for
image textures )
* Render -> stamp closed by default - not taking effect, because saved in
.B.blend. How do we fix this?
* Material -> removed 'Buffer Bias' dependency - it's for receiving shadows,
not casting them
* Material -> Ray Shadow bias renamed 'Auto Ray bias' - switches between an
automatically calculated value vs the specified value
Diffstat (limited to 'source/blender/blenkernel/intern/fluidsim.c')
0 files changed, 0 insertions, 0 deletions