Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDaniel Genrich <daniel.genrich@gmx.net>2009-07-16 18:31:32 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2009-07-16 18:31:32 +0400
commit730f3191302b17e665524190b23381e1bd550792 (patch)
treeeec26f2266a2da76f62d24de39fb1f92409ab585 /source/blender/blenkernel/intern/fluidsim.c
parent0621225b38731a8217a03bea3b82e74f2cda10d2 (diff)
Another fluid + (little) cloth gui and settings update
Diffstat (limited to 'source/blender/blenkernel/intern/fluidsim.c')
-rw-r--r--source/blender/blenkernel/intern/fluidsim.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/fluidsim.c b/source/blender/blenkernel/intern/fluidsim.c
index 2b4032af503..6cf916c4038 100644
--- a/source/blender/blenkernel/intern/fluidsim.c
+++ b/source/blender/blenkernel/intern/fluidsim.c
@@ -83,9 +83,9 @@ void fluidsim_init(FluidsimModifierData *fluidmd)
fss->type = OB_FLUIDSIM_ENABLE;
fss->show_advancedoptions = 0;
- fss->resolutionxyz = 50;
- fss->previewresxyz = 25;
- fss->realsize = 0.03;
+ fss->resolutionxyz = 65;
+ fss->previewresxyz = 45;
+ fss->realsize = 0.5;
fss->guiDisplayMode = 2; // preview
fss->renderDisplayMode = 3; // render
@@ -98,7 +98,7 @@ void fluidsim_init(FluidsimModifierData *fluidmd)
fss->gravy = 0.0;
fss->gravz = -9.81;
fss->animStart = 0.0;
- fss->animEnd = 0.30;
+ fss->animEnd = 4.0;
fss->gstar = 0.005; // used as normgstar
fss->maxRefine = -1;
// maxRefine is set according to resolutionxyz during bake
@@ -114,15 +114,15 @@ void fluidsim_init(FluidsimModifierData *fluidmd)
// no bounding box needed
// todo - reuse default init from elbeem!
- fss->typeFlags = OB_FSBND_NOSLIP;
+ fss->typeFlags = OB_FSBND_PARTSLIP;
fss->domainNovecgen = 0;
fss->volumeInitType = 1; // volume
- fss->partSlipValue = 0.0;
+ fss->partSlipValue = 0.5;
fss->generateTracers = 0;
fss->generateParticles = 0.0;
fss->surfaceSmoothing = 1.0;
- fss->surfaceSubdivs = 1.0;
+ fss->surfaceSubdivs = 0.0;
fss->particleInfSize = 0.0;
fss->particleInfAlpha = 0.0;