Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoshua Leung <aligorith@gmail.com>2009-11-22 15:45:37 +0300
committerJoshua Leung <aligorith@gmail.com>2009-11-22 15:45:37 +0300
commit0fe908181e7312ab7997a9d7fc12ff1504ff524f (patch)
treee7f9357815c8b22b05b685ed81cf82faf885e3a7 /source/blender/blenkernel/intern/fmodifier.c
parent220669d1fd5fe04f50b9fc6413d86015350130e8 (diff)
Just a few compiler warnings...
Diffstat (limited to 'source/blender/blenkernel/intern/fmodifier.c')
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c21
1 files changed, 13 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index fba15075bdb..877c6d6b62e 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -890,18 +890,23 @@ static void fcm_sound_evaluate (FCurve *fcu, FModifier *fcm, float *cvalue, floa
{
FMod_Sound *data= (FMod_Sound *)fcm->data;
float amplitude;
-
- AUD_Device* device;
- SoundHandle* handle;
- AUD_Sound* limiter;
+
+ AUD_Device *device;
+ AUD_Sound *limiter;
AUD_SoundInfo info;
-
+
+ // XXX fixme - need to get in terms of time instead of frames to be really useful
// evaltime = FRA2TIME(evaltime);
evaltime -= data->delay;
-
- if(evaltime < 0.0f || data->sound == NULL || data->sound->cache == NULL)
+
+ /* sound-system cannot cope with negative times/frames */
+ if (evaltime < 0.0f)
+ return;
+ /* must have a sound with a cache so that this can be used */
+ if (ELEM(NULL, data->sound, data->sound->cache))
return;
+ /* examine this snippet of the wave, and extract the amplitude from it */
info = AUD_getInfo(data->sound->cache);
info.specs.channels = 1;
info.specs.format = AUD_FORMAT_FLOAT32;
@@ -909,7 +914,7 @@ static void fcm_sound_evaluate (FCurve *fcu, FModifier *fcm, float *cvalue, floa
limiter = AUD_limitSound(data->sound->cache, evaltime, evaltime + 1);
AUD_playDevice(device, limiter);
AUD_unload(limiter);
- AUD_readDevice(device, &amplitude, 1);
+ AUD_readDevice(device, (sample_t*)&amplitude, 1);
AUD_closeReadDevice(device);
/* combine the amplitude with existing motion data */