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author | Campbell Barton <ideasman42@gmail.com> | 2016-06-08 08:16:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-08 08:20:57 +0300 |
commit | eaa19177e7c3b874bc363b7dd3cf45aca808e814 (patch) | |
tree | f519595d6b6c03854c64287b87d2e89b49d10636 /source/blender/blenkernel/intern/font.c | |
parent | 654019fa01c858ce49595bb95d189e5e60b7e6cc (diff) |
GPU: fix/workaround basic shader font-color
All text was displaying black.
BLF uses alpha-only textures which aren't supported by the basic-shader,
Workaround this by using texture swizzle so the RGB components of the texture are set to 1.
Diffstat (limited to 'source/blender/blenkernel/intern/font.c')
0 files changed, 0 insertions, 0 deletions