diff options
author | Jacques Lucke <jacques@blender.org> | 2021-04-08 18:35:06 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-04-08 18:35:37 +0300 |
commit | c6ff722a1fcc632eacebcfc94417df466742ce5f (patch) | |
tree | 0b86327190d845c1d6b6975434caf5e2d3ac2528 /source/blender/blenkernel/intern/geometry_component_instances.cc | |
parent | 5e77ff79ccdaffb2df4d54c97f17359c017c9b85 (diff) |
Spreadsheet: support showing data of specific node
Previously, the spreadsheet editor could only show data of the original
and of the final evaluated object. Now it is possible to show the data
at some intermediate stages too.
For that the mode has to be set to "Node" in the spreadsheet editor.
Furthermore, the preview of a specific node has to be activated by
clicking the new icon in the header of geometry nodes.
The exact ui of this feature might be refined in upcoming commits.
It is already very useful for debugging node groups in it's current
state though.
Differential Revision: https://developer.blender.org/D10875
Diffstat (limited to 'source/blender/blenkernel/intern/geometry_component_instances.cc')
-rw-r--r-- | source/blender/blenkernel/intern/geometry_component_instances.cc | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/geometry_component_instances.cc b/source/blender/blenkernel/intern/geometry_component_instances.cc index 68c551645d2..11526eda762 100644 --- a/source/blender/blenkernel/intern/geometry_component_instances.cc +++ b/source/blender/blenkernel/intern/geometry_component_instances.cc @@ -108,6 +108,18 @@ bool InstancesComponent::is_empty() const return transforms_.size() == 0; } +bool InstancesComponent::owns_direct_data() const +{ + /* The object and collection instances are not direct data. Instance transforms are direct data + * and are always owned. Therefore, instance components always own all their direct data. */ + return true; +} + +void InstancesComponent::ensure_owns_direct_data() +{ + BLI_assert(this->is_mutable()); +} + static blender::Array<int> generate_unique_instance_ids(Span<int> original_ids) { using namespace blender; |