diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-05 19:56:34 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-09-05 19:56:34 +0300 |
commit | 05952aa94d33eeb504fa63618ba35c2bcc8bd19b (patch) | |
tree | c9ec37adf20c3c37ccaab44869220dcbe8e987a3 /source/blender/blenkernel/intern/geometry_component_mesh.cc | |
parent | 63cfc8f9f6d623f33b50c5c07976af2b22845713 (diff) |
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
Diffstat (limited to 'source/blender/blenkernel/intern/geometry_component_mesh.cc')
-rw-r--r-- | source/blender/blenkernel/intern/geometry_component_mesh.cc | 194 |
1 files changed, 113 insertions, 81 deletions
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc index ff55409d5fc..f5f667a02eb 100644 --- a/source/blender/blenkernel/intern/geometry_component_mesh.cc +++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc @@ -134,8 +134,8 @@ VArray<float3> mesh_normals_varray(const Mesh &mesh, * instead of the GeometryComponent API to avoid calculating unnecessary values and to * allow normalizing the result more simply. */ Span<float3> vert_normals{(float3 *)BKE_mesh_vertex_normals_ensure(&mesh), mesh.totvert}; + const Span<MEdge> edges = mesh.edges(); Array<float3> edge_normals(mask.min_array_size()); - Span<MEdge> edges{mesh.medge, mesh.totedge}; for (const int i : mask) { const MEdge &edge = edges[i]; edge_normals[i] = math::normalize( @@ -175,11 +175,13 @@ static void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totvert); + const Span<MLoop> loops = mesh.loops(); + attribute_math::DefaultMixer<T> mixer(r_values); for (const int loop_index : IndexRange(mesh.totloop)) { const T value = old_values[loop_index]; - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const int point_index = loop.v; mixer.mix_in(point_index, value); } @@ -193,11 +195,13 @@ void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh, MutableSpan<bool> r_values) { BLI_assert(r_values.size() == mesh.totvert); + const Span<MLoop> loops = mesh.loops(); + Array<bool> loose_verts(mesh.totvert, true); r_values.fill(true); for (const int loop_index : IndexRange(mesh.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const int point_index = loop.v; loose_verts[point_index] = false; @@ -235,12 +239,14 @@ static GVArray adapt_mesh_domain_corner_to_point(const Mesh &mesh, const GVArray */ static GVArray adapt_mesh_domain_point_to_corner(const Mesh &mesh, const GVArray &varray) { + const Span<MLoop> loops = mesh.loops(); + GVArray new_varray; attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) { using T = decltype(dummy); new_varray = VArray<T>::ForFunc(mesh.totloop, - [&mesh, varray = varray.typed<T>()](const int64_t loop_index) { - const int vertex_index = mesh.mloop[loop_index].v; + [loops, varray = varray.typed<T>()](const int64_t loop_index) { + const int vertex_index = loops[loop_index].v; return varray[vertex_index]; }); }); @@ -249,15 +255,17 @@ static GVArray adapt_mesh_domain_point_to_corner(const Mesh &mesh, const GVArray static GVArray adapt_mesh_domain_corner_to_face(const Mesh &mesh, const GVArray &varray) { + const Span<MPoly> polys = mesh.polygons(); + GVArray new_varray; attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) { using T = decltype(dummy); if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) { if constexpr (std::is_same_v<T, bool>) { new_varray = VArray<T>::ForFunc( - mesh.totpoly, [&mesh, varray = varray.typed<bool>()](const int face_index) { + polys.size(), [polys, varray = varray.typed<bool>()](const int face_index) { /* A face is selected if all of its corners were selected. */ - const MPoly &poly = mesh.mpoly[face_index]; + const MPoly &poly = polys[face_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { if (!varray[loop_index]) { return false; @@ -268,10 +276,10 @@ static GVArray adapt_mesh_domain_corner_to_face(const Mesh &mesh, const GVArray } else { new_varray = VArray<T>::ForFunc( - mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) { + polys.size(), [polys, varray = varray.typed<T>()](const int face_index) { T return_value; attribute_math::DefaultMixer<T> mixer({&return_value, 1}); - const MPoly &poly = mesh.mpoly[face_index]; + const MPoly &poly = polys[face_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { const T value = varray[loop_index]; mixer.mix_in(0, value); @@ -291,17 +299,20 @@ static void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totedge); + const Span<MPoly> polys = mesh.polygons(); + const Span<MLoop> loops = mesh.loops(); + attribute_math::DefaultMixer<T> mixer(r_values); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; /* For every edge, mix values from the two adjacent corners (the current and next corner). */ for (const int i : IndexRange(poly.totloop)) { const int next_i = (i + 1) % poly.totloop; const int loop_i = poly.loopstart + i; const int next_loop_i = poly.loopstart + next_i; - const MLoop &loop = mesh.mloop[loop_i]; + const MLoop &loop = loops[loop_i]; const int edge_index = loop.e; mixer.mix_in(edge_index, old_values[loop_i]); mixer.mix_in(edge_index, old_values[next_loop_i]); @@ -318,19 +329,21 @@ void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh, MutableSpan<bool> r_values) { BLI_assert(r_values.size() == mesh.totedge); + const Span<MPoly> polys = mesh.polygons(); + const Span<MLoop> loops = mesh.loops(); /* It may be possible to rely on the #ME_LOOSEEDGE flag, but that seems error-prone. */ Array<bool> loose_edges(mesh.totedge, true); r_values.fill(true); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; for (const int i : IndexRange(poly.totloop)) { const int next_i = (i + 1) % poly.totloop; const int loop_i = poly.loopstart + i; const int next_loop_i = poly.loopstart + next_i; - const MLoop &loop = mesh.mloop[loop_i]; + const MLoop &loop = loops[loop_i]; const int edge_index = loop.e; loose_edges[edge_index] = false; @@ -371,13 +384,16 @@ void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totvert); + const Span<MPoly> polys = mesh.polygons(); + const Span<MLoop> loops = mesh.loops(); + attribute_math::DefaultMixer<T> mixer(r_values); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; const T value = old_values[poly_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const int point_index = loop.v; mixer.mix_in(point_index, value); } @@ -393,13 +409,15 @@ void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh, MutableSpan<bool> r_values) { BLI_assert(r_values.size() == mesh.totvert); + const Span<MPoly> polys = mesh.polygons(); + const Span<MLoop> loops = mesh.loops(); r_values.fill(false); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; if (old_values[poly_index]) { for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const int vert_index = loop.v; r_values[vert_index] = true; } @@ -428,10 +446,11 @@ void adapt_mesh_domain_face_to_corner_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totloop); + const Span<MPoly> polys = mesh.polygons(); - threading::parallel_for(IndexRange(mesh.totpoly), 1024, [&](const IndexRange range) { + threading::parallel_for(polys.index_range(), 1024, [&](const IndexRange range) { for (const int poly_index : range) { - const MPoly &poly = mesh.mpoly[poly_index]; + const MPoly &poly = polys[poly_index]; MutableSpan<T> poly_corner_values = r_values.slice(poly.loopstart, poly.totloop); poly_corner_values.fill(old_values[poly_index]); } @@ -458,13 +477,16 @@ void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totedge); + const Span<MPoly> polys = mesh.polygons(); + const Span<MLoop> loops = mesh.loops(); + attribute_math::DefaultMixer<T> mixer(r_values); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; const T value = old_values[poly_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; mixer.mix_in(loop.e, value); } } @@ -478,13 +500,15 @@ void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh, MutableSpan<bool> r_values) { BLI_assert(r_values.size() == mesh.totedge); + const Span<MPoly> polys = mesh.polygons(); + const Span<MLoop> loops = mesh.loops(); r_values.fill(false); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; if (old_values[poly_index]) { for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const int edge_index = loop.e; r_values[edge_index] = true; } @@ -508,17 +532,20 @@ static GVArray adapt_mesh_domain_face_to_edge(const Mesh &mesh, const GVArray &v static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &varray) { + const Span<MPoly> polys = mesh.polygons(); + const Span<MLoop> loops = mesh.loops(); + GVArray new_varray; attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) { using T = decltype(dummy); if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) { if constexpr (std::is_same_v<T, bool>) { new_varray = VArray<T>::ForFunc( - mesh.totpoly, [&mesh, varray = varray.typed<bool>()](const int face_index) { + mesh.totpoly, [loops, polys, varray = varray.typed<bool>()](const int face_index) { /* A face is selected if all of its vertices were selected. */ - const MPoly &poly = mesh.mpoly[face_index]; + const MPoly &poly = polys[face_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; if (!varray[loop.v]) { return false; } @@ -528,12 +555,12 @@ static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray & } else { new_varray = VArray<T>::ForFunc( - mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) { + mesh.totpoly, [loops, polys, varray = varray.typed<T>()](const int face_index) { T return_value; attribute_math::DefaultMixer<T> mixer({&return_value, 1}); - const MPoly &poly = mesh.mpoly[face_index]; + const MPoly &poly = polys[face_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const T value = varray[loop.v]; mixer.mix_in(0, value); } @@ -548,6 +575,8 @@ static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray & static GVArray adapt_mesh_domain_point_to_edge(const Mesh &mesh, const GVArray &varray) { + const Span<MEdge> edges = mesh.edges(); + GVArray new_varray; attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) { using T = decltype(dummy); @@ -555,17 +584,17 @@ static GVArray adapt_mesh_domain_point_to_edge(const Mesh &mesh, const GVArray & if constexpr (std::is_same_v<T, bool>) { /* An edge is selected if both of its vertices were selected. */ new_varray = VArray<bool>::ForFunc( - mesh.totedge, [&mesh, varray = varray.typed<bool>()](const int edge_index) { - const MEdge &edge = mesh.medge[edge_index]; + edges.size(), [edges, varray = varray.typed<bool>()](const int edge_index) { + const MEdge &edge = edges[edge_index]; return varray[edge.v1] && varray[edge.v2]; }); } else { new_varray = VArray<T>::ForFunc( - mesh.totedge, [&mesh, varray = varray.typed<T>()](const int edge_index) { + edges.size(), [edges, varray = varray.typed<T>()](const int edge_index) { T return_value; attribute_math::DefaultMixer<T> mixer({&return_value, 1}); - const MEdge &edge = mesh.medge[edge_index]; + const MEdge &edge = edges[edge_index]; mixer.mix_in(0, varray[edge.v1]); mixer.mix_in(0, varray[edge.v2]); mixer.finalize(); @@ -583,16 +612,19 @@ void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totloop); + const Span<MPoly> polys = mesh.polygons(); + const Span<MLoop> loops = mesh.loops(); + attribute_math::DefaultMixer<T> mixer(r_values); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; /* For every corner, mix the values from the adjacent edges on the face. */ for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { const int loop_index_prev = loop_index - 1 + (loop_index == poly.loopstart) * poly.totloop; - const MLoop &loop = mesh.mloop[loop_index]; - const MLoop &loop_prev = mesh.mloop[loop_index_prev]; + const MLoop &loop = loops[loop_index]; + const MLoop &loop_prev = loops[loop_index_prev]; mixer.mix_in(loop_index, old_values[loop.e]); mixer.mix_in(loop_index, old_values[loop_prev.e]); } @@ -608,15 +640,17 @@ void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh, MutableSpan<bool> r_values) { BLI_assert(r_values.size() == mesh.totloop); + const Span<MPoly> polys = mesh.polygons(); + const Span<MLoop> loops = mesh.loops(); r_values.fill(false); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { const int loop_index_prev = loop_index - 1 + (loop_index == poly.loopstart) * poly.totloop; - const MLoop &loop = mesh.mloop[loop_index]; - const MLoop &loop_prev = mesh.mloop[loop_index_prev]; + const MLoop &loop = loops[loop_index]; + const MLoop &loop_prev = loops[loop_index_prev]; if (old_values[loop.e] && old_values[loop_prev.e]) { r_values[loop_index] = true; } @@ -644,10 +678,12 @@ static void adapt_mesh_domain_edge_to_point_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totvert); + const Span<MEdge> edges = mesh.edges(); + attribute_math::DefaultMixer<T> mixer(r_values); for (const int edge_index : IndexRange(mesh.totedge)) { - const MEdge &edge = mesh.medge[edge_index]; + const MEdge &edge = edges[edge_index]; const T value = old_values[edge_index]; mixer.mix_in(edge.v1, value); mixer.mix_in(edge.v2, value); @@ -663,10 +699,11 @@ void adapt_mesh_domain_edge_to_point_impl(const Mesh &mesh, MutableSpan<bool> r_values) { BLI_assert(r_values.size() == mesh.totvert); + const Span<MEdge> edges = mesh.edges(); r_values.fill(false); - for (const int edge_index : IndexRange(mesh.totedge)) { - const MEdge &edge = mesh.medge[edge_index]; + for (const int edge_index : edges.index_range()) { + const MEdge &edge = edges[edge_index]; if (old_values[edge_index]) { r_values[edge.v1] = true; r_values[edge.v2] = true; @@ -690,6 +727,9 @@ static GVArray adapt_mesh_domain_edge_to_point(const Mesh &mesh, const GVArray & static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &varray) { + const Span<MPoly> polys = mesh.polygons(); + const Span<MLoop> loops = mesh.loops(); + GVArray new_varray; attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) { using T = decltype(dummy); @@ -697,10 +737,10 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v if constexpr (std::is_same_v<T, bool>) { /* A face is selected if all of its edges are selected. */ new_varray = VArray<bool>::ForFunc( - mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) { - const MPoly &poly = mesh.mpoly[face_index]; + polys.size(), [loops, polys, varray = varray.typed<T>()](const int face_index) { + const MPoly &poly = polys[face_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; if (!varray[loop.e]) { return false; } @@ -710,12 +750,12 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v } else { new_varray = VArray<T>::ForFunc( - mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) { + polys.size(), [loops, polys, varray = varray.typed<T>()](const int face_index) { T return_value; attribute_math::DefaultMixer<T> mixer({&return_value, 1}); - const MPoly &poly = mesh.mpoly[face_index]; + const MPoly &poly = polys[face_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const T value = varray[loop.e]; mixer.mix_in(0, value); } @@ -878,8 +918,15 @@ class VArrayImpl_For_VertexWeights final : public VMutableArrayImpl<float> { const int dvert_index_; public: - VArrayImpl_For_VertexWeights(MDeformVert *dverts, const int totvert, const int dvert_index) - : VMutableArrayImpl<float>(totvert), dverts_(dverts), dvert_index_(dvert_index) + VArrayImpl_For_VertexWeights(MutableSpan<MDeformVert> dverts, const int dvert_index) + : VMutableArrayImpl<float>(dverts.size()), dverts_(dverts.data()), dvert_index_(dvert_index) + { + } + + VArrayImpl_For_VertexWeights(Span<MDeformVert> dverts, const int dvert_index) + : VMutableArrayImpl<float>(dverts.size()), + dverts_(const_cast<MDeformVert *>(dverts.data())), + dvert_index_(dvert_index) { } @@ -977,12 +1024,12 @@ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider { if (vertex_group_index < 0) { return {}; } - if (mesh->dvert == nullptr) { + const Span<MDeformVert> dverts = mesh->deform_verts(); + if (dverts.is_empty()) { static const float default_value = 0.0f; return {VArray<float>::ForSingle(default_value, mesh->totvert), ATTR_DOMAIN_POINT}; } - return {VArray<float>::For<VArrayImpl_For_VertexWeights>( - mesh->dvert, mesh->totvert, vertex_group_index), + return {VArray<float>::For<VArrayImpl_For_VertexWeights>(dverts, vertex_group_index), ATTR_DOMAIN_POINT}; } @@ -1002,16 +1049,8 @@ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider { if (vertex_group_index < 0) { return {}; } - if (mesh->dvert == nullptr) { - BKE_object_defgroup_data_create(&mesh->id); - } - else { - /* Copy the data layer if it is shared with some other mesh. */ - mesh->dvert = (MDeformVert *)CustomData_duplicate_referenced_layer( - &mesh->vdata, CD_MDEFORMVERT, mesh->totvert); - } - return {VMutableArray<float>::For<VArrayImpl_For_VertexWeights>( - mesh->dvert, mesh->totvert, vertex_group_index), + MutableSpan<MDeformVert> dverts = mesh->deform_verts_for_write(); + return {VMutableArray<float>::For<VArrayImpl_For_VertexWeights>(dverts, vertex_group_index), ATTR_DOMAIN_POINT}; } @@ -1034,15 +1073,11 @@ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider { } BLI_remlink(&mesh->vertex_group_names, group); MEM_freeN(group); - if (mesh->dvert == nullptr) { + if (mesh->deform_verts().is_empty()) { return true; } - /* Copy the data layer if it is shared with some other mesh. */ - mesh->dvert = (MDeformVert *)CustomData_duplicate_referenced_layer( - &mesh->vdata, CD_MDEFORMVERT, mesh->totvert); - - for (MDeformVert &dvert : MutableSpan(mesh->dvert, mesh->totvert)) { + for (MDeformVert &dvert : mesh->deform_verts_for_write()) { MDeformWeight *weight = BKE_defvert_find_index(&dvert, index); BKE_defvert_remove_group(&dvert, weight); for (MDeformWeight &weight : MutableSpan(dvert.dw, dvert.totweight)) { @@ -1123,10 +1158,7 @@ class NormalAttributeProvider final : public BuiltinAttributeProvider { */ static ComponentAttributeProviders create_attribute_providers_for_mesh() { - static auto update_custom_data_pointers = [](void *owner) { - Mesh *mesh = static_cast<Mesh *>(owner); - BKE_mesh_update_customdata_pointers(mesh, false); - }; + static auto update_custom_data_pointers = [](void * /*owner*/) {}; #define MAKE_MUTABLE_CUSTOM_DATA_GETTER(NAME) \ [](void *owner) -> CustomData * { \ |