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authorCampbell Barton <ideasman42@gmail.com>2021-12-07 09:19:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-12-07 09:38:48 +0300
commitffc4c126f5416b04a01653e7a03451797b98aba4 (patch)
treeac63d70d33aae5ab1666c9c2f62058c9c1eebd5c /source/blender/blenkernel/intern/geometry_component_mesh.cc
parentf159d49f56cedccd509ee93f5a5fb51f4f39eeb8 (diff)
Cleanup: move public doc-strings into headers for 'blenkernel'
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
Diffstat (limited to 'source/blender/blenkernel/intern/geometry_component_mesh.cc')
-rw-r--r--source/blender/blenkernel/intern/geometry_component_mesh.cc8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc
index e7d48670f73..cc15e6d7b84 100644
--- a/source/blender/blenkernel/intern/geometry_component_mesh.cc
+++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc
@@ -29,7 +29,6 @@
#include "attribute_access_intern.hh"
-/* Can't include BKE_object_deform.h right now, due to an enum forward declaration. */
extern "C" MDeformVert *BKE_object_defgroup_data_create(ID *id);
/* -------------------------------------------------------------------- */
@@ -71,7 +70,6 @@ bool MeshComponent::has_mesh() const
return mesh_ != nullptr;
}
-/* Clear the component and replace it with the new mesh. */
void MeshComponent::replace(Mesh *mesh, GeometryOwnershipType ownership)
{
BLI_assert(this->is_mutable());
@@ -80,8 +78,6 @@ void MeshComponent::replace(Mesh *mesh, GeometryOwnershipType ownership)
ownership_ = ownership;
}
-/* Return the mesh and clear the component. The caller takes over responsibility for freeing the
- * mesh (if the component was responsible before). */
Mesh *MeshComponent::release()
{
BLI_assert(this->is_mutable());
@@ -90,15 +86,11 @@ Mesh *MeshComponent::release()
return mesh;
}
-/* Get the mesh from this component. This method can be used by multiple threads at the same
- * time. Therefore, the returned mesh should not be modified. No ownership is transferred. */
const Mesh *MeshComponent::get_for_read() const
{
return mesh_;
}
-/* Get the mesh from this component. This method can only be used when the component is mutable,
- * i.e. it is not shared. The returned mesh can be modified. No ownership is transferred. */
Mesh *MeshComponent::get_for_write()
{
BLI_assert(this->is_mutable());