diff options
author | Jacques Lucke <jacques@blender.org> | 2022-07-08 17:16:56 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2022-07-08 17:16:56 +0300 |
commit | b876ce2a4a4638142439a7cf265a0780491ae4cc (patch) | |
tree | 871d71eb6d1cf215869fc941c831c81bcacc6433 /source/blender/blenkernel/intern/geometry_set.cc | |
parent | f391e8f316bd29b700cef874a59cf3b64203d70c (diff) |
Geometry Nodes: new geometry attribute API
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is
accessible from RNA and C code. The second is implemented with `GeometryComponent`
and is only accessible in C++ code. The second is widely used, but only being
accessible through the `GeometrySet` API makes it awkward to use, and even impossible
for types that don't correspond directly to a geometry component like `CurvesGeometry`.
This patch adds a new attribute API, designed to replace the `GeometryComponent`
attribute API now, and to eventually replace or be the basis of the other one.
The basic idea is that there is an `AttributeAccessor` class that allows code to
interact with a set of attributes owned by some geometry. The accessor itself has
no ownership. `AttributeAccessor` is a simple type that can be passed around by
value. That makes it easy to return it from functions and to store it in containers.
For const-correctness, there is also a `MutableAttributeAccessor` that allows
changing individual and can add or remove attributes.
Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer
to the owner of the attribute data. The second is a pointer to a struct with
function pointers, that is similar to a virtual function table. The functions
know how to access attributes on the owner.
The actual attribute access for geometries is still implemented with the `AttributeProvider`
pattern, which makes it easy to support different sources of attributes on a
geometry and simplifies dealing with built-in attributes.
There are different ways to get an attribute accessor for a geometry:
* `GeometryComponent.attributes()`
* `CurvesGeometry.attributes()`
* `bke::mesh_attributes(const Mesh &)`
* `bke::pointcloud_attributes(const PointCloud &)`
All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`.
Differential Revision: https://developer.blender.org/D15280
Diffstat (limited to 'source/blender/blenkernel/intern/geometry_set.cc')
-rw-r--r-- | source/blender/blenkernel/intern/geometry_set.cc | 41 |
1 files changed, 32 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/geometry_set.cc b/source/blender/blenkernel/intern/geometry_set.cc index 70a39acf620..c6fe8eebc7f 100644 --- a/source/blender/blenkernel/intern/geometry_set.cc +++ b/source/blender/blenkernel/intern/geometry_set.cc @@ -7,7 +7,6 @@ #include "BLT_translation.h" #include "BKE_attribute.h" -#include "BKE_attribute_access.hh" #include "BKE_curves.hh" #include "BKE_geometry_fields.hh" #include "BKE_geometry_set.hh" @@ -59,6 +58,27 @@ GeometryComponent *GeometryComponent::create(GeometryComponentType component_typ return nullptr; } +int GeometryComponent::attribute_domain_size(const eAttrDomain domain) const +{ + if (this->is_empty()) { + return 0; + } + const std::optional<blender::bke::AttributeAccessor> attributes = this->attributes(); + if (attributes.has_value()) { + return attributes->domain_size(domain); + } + return 0; +} + +std::optional<blender::bke::AttributeAccessor> GeometryComponent::attributes() const +{ + return std::nullopt; +}; +std::optional<blender::bke::MutableAttributeAccessor> GeometryComponent::attributes_for_write() +{ + return std::nullopt; +} + void GeometryComponent::user_add() const { users_.fetch_add(1); @@ -444,11 +464,14 @@ void GeometrySet::attribute_foreach(const Span<GeometryComponentType> component_ continue; } const GeometryComponent &component = *this->get_component_for_read(component_type); - component.attribute_foreach( - [&](const AttributeIDRef &attribute_id, const AttributeMetaData &meta_data) { - callback(attribute_id, meta_data, component); - return true; - }); + const std::optional<AttributeAccessor> attributes = component.attributes(); + if (attributes.has_value()) { + attributes->for_all( + [&](const AttributeIDRef &attribute_id, const AttributeMetaData &meta_data) { + callback(attribute_id, meta_data, component); + return true; + }); + } } if (include_instances && this->has_instances()) { const InstancesComponent &instances = *this->get_component_for_read<InstancesComponent>(); @@ -462,7 +485,7 @@ void GeometrySet::gather_attributes_for_propagation( const Span<GeometryComponentType> component_types, const GeometryComponentType dst_component_type, bool include_instances, - blender::Map<blender::bke::AttributeIDRef, AttributeKind> &r_attributes) const + blender::Map<blender::bke::AttributeIDRef, blender::bke::AttributeKind> &r_attributes) const { using namespace blender; using namespace blender::bke; @@ -475,8 +498,8 @@ void GeometrySet::gather_attributes_for_propagation( [&](const AttributeIDRef &attribute_id, const AttributeMetaData &meta_data, const GeometryComponent &component) { - if (component.attribute_is_builtin(attribute_id)) { - if (!dummy_component->attribute_is_builtin(attribute_id)) { + if (component.attributes()->is_builtin(attribute_id)) { + if (!dummy_component->attributes()->is_builtin(attribute_id)) { /* Don't propagate built-in attributes that are not built-in on the destination * component. */ return; |