Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacques Lucke <jacques@blender.org>2022-07-08 17:16:56 +0300
committerJacques Lucke <jacques@blender.org>2022-07-08 17:16:56 +0300
commitb876ce2a4a4638142439a7cf265a0780491ae4cc (patch)
tree871d71eb6d1cf215869fc941c831c81bcacc6433 /source/blender/blenkernel/intern/geometry_set.cc
parentf391e8f316bd29b700cef874a59cf3b64203d70c (diff)
Geometry Nodes: new geometry attribute API
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
Diffstat (limited to 'source/blender/blenkernel/intern/geometry_set.cc')
-rw-r--r--source/blender/blenkernel/intern/geometry_set.cc41
1 files changed, 32 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/geometry_set.cc b/source/blender/blenkernel/intern/geometry_set.cc
index 70a39acf620..c6fe8eebc7f 100644
--- a/source/blender/blenkernel/intern/geometry_set.cc
+++ b/source/blender/blenkernel/intern/geometry_set.cc
@@ -7,7 +7,6 @@
#include "BLT_translation.h"
#include "BKE_attribute.h"
-#include "BKE_attribute_access.hh"
#include "BKE_curves.hh"
#include "BKE_geometry_fields.hh"
#include "BKE_geometry_set.hh"
@@ -59,6 +58,27 @@ GeometryComponent *GeometryComponent::create(GeometryComponentType component_typ
return nullptr;
}
+int GeometryComponent::attribute_domain_size(const eAttrDomain domain) const
+{
+ if (this->is_empty()) {
+ return 0;
+ }
+ const std::optional<blender::bke::AttributeAccessor> attributes = this->attributes();
+ if (attributes.has_value()) {
+ return attributes->domain_size(domain);
+ }
+ return 0;
+}
+
+std::optional<blender::bke::AttributeAccessor> GeometryComponent::attributes() const
+{
+ return std::nullopt;
+};
+std::optional<blender::bke::MutableAttributeAccessor> GeometryComponent::attributes_for_write()
+{
+ return std::nullopt;
+}
+
void GeometryComponent::user_add() const
{
users_.fetch_add(1);
@@ -444,11 +464,14 @@ void GeometrySet::attribute_foreach(const Span<GeometryComponentType> component_
continue;
}
const GeometryComponent &component = *this->get_component_for_read(component_type);
- component.attribute_foreach(
- [&](const AttributeIDRef &attribute_id, const AttributeMetaData &meta_data) {
- callback(attribute_id, meta_data, component);
- return true;
- });
+ const std::optional<AttributeAccessor> attributes = component.attributes();
+ if (attributes.has_value()) {
+ attributes->for_all(
+ [&](const AttributeIDRef &attribute_id, const AttributeMetaData &meta_data) {
+ callback(attribute_id, meta_data, component);
+ return true;
+ });
+ }
}
if (include_instances && this->has_instances()) {
const InstancesComponent &instances = *this->get_component_for_read<InstancesComponent>();
@@ -462,7 +485,7 @@ void GeometrySet::gather_attributes_for_propagation(
const Span<GeometryComponentType> component_types,
const GeometryComponentType dst_component_type,
bool include_instances,
- blender::Map<blender::bke::AttributeIDRef, AttributeKind> &r_attributes) const
+ blender::Map<blender::bke::AttributeIDRef, blender::bke::AttributeKind> &r_attributes) const
{
using namespace blender;
using namespace blender::bke;
@@ -475,8 +498,8 @@ void GeometrySet::gather_attributes_for_propagation(
[&](const AttributeIDRef &attribute_id,
const AttributeMetaData &meta_data,
const GeometryComponent &component) {
- if (component.attribute_is_builtin(attribute_id)) {
- if (!dummy_component->attribute_is_builtin(attribute_id)) {
+ if (component.attributes()->is_builtin(attribute_id)) {
+ if (!dummy_component->attributes()->is_builtin(attribute_id)) {
/* Don't propagate built-in attributes that are not built-in on the destination
* component. */
return;