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authorHans Goudey <h.goudey@me.com>2021-07-14 17:11:41 +0300
committerHans Goudey <h.goudey@me.com>2021-07-14 17:11:41 +0300
commit2acebcae24a6cb7cc5dcef6ddc437396e129da46 (patch)
tree1c902c7ee3dbaf1f3b4bde813e397047cfa0d90f /source/blender/blenkernel/intern/gpencil.c
parent3de3c3c23a930943086ab9719f0abe5c069cc4b5 (diff)
Cleanup: Avoid duplication in line art stroke generation
The BKE_gpencil_stroke_add_points API function worked well for creating the primitives in the add object menu, but it expected a specific data format that doesn't make sense in a dynamic context. As evidence of that we can see the way source data was duplicated in the line art file just to use this API function. This commit solves that problem in two ways: - Clean up the line art function (this should make it faster too). - Move/rename the function so its intended use is more clear. Differential Revision: https://developer.blender.org/D11909
Diffstat (limited to 'source/blender/blenkernel/intern/gpencil.c')
-rw-r--r--source/blender/blenkernel/intern/gpencil.c26
1 files changed, 0 insertions, 26 deletions
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index 529096b8523..e13b9d543d7 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -806,32 +806,6 @@ bGPdata *BKE_gpencil_data_addnew(Main *bmain, const char name[])
/* Utilities for easier bulk-creation of geometry */
/**
- * Populate stroke with point data from data buffers.
- * \param gps: Grease pencil stroke
- * \param array: Flat array of point data values. Each entry has #GP_PRIM_DATABUF_SIZE values.
- * \param totpoints: Total of points
- * \param mat: 4x4 transform matrix to transform points into the right coordinate space.
- */
-void BKE_gpencil_stroke_add_points(bGPDstroke *gps,
- const float *array,
- const int totpoints,
- const float mat[4][4])
-{
- for (int i = 0; i < totpoints; i++) {
- bGPDspoint *pt = &gps->points[i];
- const int x = GP_PRIM_DATABUF_SIZE * i;
-
- pt->x = array[x];
- pt->y = array[x + 1];
- pt->z = array[x + 2];
- mul_m4_v3(mat, &pt->x);
-
- pt->pressure = array[x + 3];
- pt->strength = array[x + 4];
- }
-}
-
-/**
* Create a new stroke, with pre-allocated data buffers.
* \param mat_idx: Index of the material
* \param totpoints: Total points