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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-10-07 23:10:03 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-10-07 23:10:03 +0400 |
commit | 9fcb7cd520dd5b1befcff9115a707a2b4cfa718a (patch) | |
tree | 4747fec7839158b8150189938e7294d386012f81 /source/blender/blenkernel/intern/gpencil.c | |
parent | c80c4c896aedae7c711d10e6f133d3bdca460de3 (diff) |
BGE: When applying movement to an object with the Character physics type, use the btKinematicCharacterController's setWalkDirection() instead of moving the physics object ourselves. This reduces issues with tunneling (the character going through other objects).
Diffstat (limited to 'source/blender/blenkernel/intern/gpencil.c')
0 files changed, 0 insertions, 0 deletions