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authorMitchell Stokes <mogurijin@gmail.com>2012-10-07 23:10:03 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-10-07 23:10:03 +0400
commit9fcb7cd520dd5b1befcff9115a707a2b4cfa718a (patch)
tree4747fec7839158b8150189938e7294d386012f81 /source/blender/blenkernel/intern/gpencil.c
parentc80c4c896aedae7c711d10e6f133d3bdca460de3 (diff)
BGE: When applying movement to an object with the Character physics type, use the btKinematicCharacterController's setWalkDirection() instead of moving the physics object ourselves. This reduces issues with tunneling (the character going through other objects).
Diffstat (limited to 'source/blender/blenkernel/intern/gpencil.c')
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