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authorCampbell Barton <ideasman42@gmail.com>2012-03-18 11:38:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-18 11:38:51 +0400
commit4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch)
treee46c13dd84a493177c80af0715f8f9b09c333943 /source/blender/blenkernel/intern/group.c
parente56f71400060f10f73bed6b5c52fc537e5a0d617 (diff)
spelling cleanup
Diffstat (limited to 'source/blender/blenkernel/intern/group.c')
-rw-r--r--source/blender/blenkernel/intern/group.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c
index ce840b63d5f..2b8db5d5940 100644
--- a/source/blender/blenkernel/intern/group.c
+++ b/source/blender/blenkernel/intern/group.c
@@ -344,9 +344,9 @@ void group_handle_recalc_and_update(Scene *scene, Object *UNUSED(parent), Group
{
GroupObject *go;
-#if 0 /* warning, isnt clearing the recalc flag on the object which causes it to run all the time,
+#if 0 /* warning, isn't clearing the recalc flag on the object which causes it to run all the time,
* not just on frame change.
- * This isnt working because the animation data is only re-evalyated on frame change so commenting for now
+ * This isn't working because the animation data is only re-evalyated on frame change so commenting for now
* but when its enabled at some point it will need to be changed so as not to update so much - campbell */
/* if animated group... */