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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-07-21 03:12:05 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-07-21 03:12:05 +0400
commit3b012c041f1fb7b78eddcf1f93288cf7a86ab8d6 (patch)
treecead235bff7687610b1372e709e742ef70692dcb /source/blender/blenkernel/intern/group.c
parent5a581c1fd116c51df13e09c5c320feba48d069bb (diff)
parent16516238e2b25ce53144c2dcea5323dc7313b724 (diff)
Merged changes in the trunk up to revision 49090.
Diffstat (limited to 'source/blender/blenkernel/intern/group.c')
-rw-r--r--source/blender/blenkernel/intern/group.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c
index 95e659e9a2c..b615f8c0d9f 100644
--- a/source/blender/blenkernel/intern/group.c
+++ b/source/blender/blenkernel/intern/group.c
@@ -351,7 +351,7 @@ void group_handle_recalc_and_update(Scene *scene, Object *UNUSED(parent), Group
#if 0 /* warning, isn't clearing the recalc flag on the object which causes it to run all the time,
* not just on frame change.
- * This isn't working because the animation data is only re-evalyated on frame change so commenting for now
+ * This isn't working because the animation data is only re-evaluated on frame change so commenting for now
* but when its enabled at some point it will need to be changed so as not to update so much - campbell */
/* if animated group... */