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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-07-21 03:12:05 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-07-21 03:12:05 +0400 |
commit | 3b012c041f1fb7b78eddcf1f93288cf7a86ab8d6 (patch) | |
tree | cead235bff7687610b1372e709e742ef70692dcb /source/blender/blenkernel/intern/group.c | |
parent | 5a581c1fd116c51df13e09c5c320feba48d069bb (diff) | |
parent | 16516238e2b25ce53144c2dcea5323dc7313b724 (diff) |
Merged changes in the trunk up to revision 49090.
Diffstat (limited to 'source/blender/blenkernel/intern/group.c')
-rw-r--r-- | source/blender/blenkernel/intern/group.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c index 95e659e9a2c..b615f8c0d9f 100644 --- a/source/blender/blenkernel/intern/group.c +++ b/source/blender/blenkernel/intern/group.c @@ -351,7 +351,7 @@ void group_handle_recalc_and_update(Scene *scene, Object *UNUSED(parent), Group #if 0 /* warning, isn't clearing the recalc flag on the object which causes it to run all the time, * not just on frame change. - * This isn't working because the animation data is only re-evalyated on frame change so commenting for now + * This isn't working because the animation data is only re-evaluated on frame change so commenting for now * but when its enabled at some point it will need to be changed so as not to update so much - campbell */ /* if animated group... */ |