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author | Campbell Barton <ideasman42@gmail.com> | 2020-11-03 12:26:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-11-03 12:52:53 +0300 |
commit | fc9f1b1754bbafa262f875969f7e1bb2554802a3 (patch) | |
tree | 39c3ef18591bea6a086f5aaddd7e0b63b2fc18ef /source/blender/blenkernel/intern/hair.c | |
parent | d93a6cdf00b0d5409d958ed5d6f6032cf7a4af2a (diff) |
Fix T81988: Surface Deform "Bind" causes vertices to spike
Surface deform weight calculation assigned weights in a non-uniform
way that caused vertices to deform upon binding.
This was caused by the face-corner angle being used in
calculations which where squared & scaled.
Causing a triangle fan of many thin faces to have a much greater
influence compared to the same shape made from a single triangle.
Change the calculation of the weight so each face-corner is scaled
by it's angle.
Diffstat (limited to 'source/blender/blenkernel/intern/hair.c')
0 files changed, 0 insertions, 0 deletions