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authorJulian Eisel <eiseljulian@gmail.com>2016-12-01 18:43:57 +0300
committerJulian Eisel <eiseljulian@gmail.com>2016-12-01 19:19:58 +0300
commit52ec96251692a5e5a8f452eecb9e52e9ee7465c8 (patch)
treec06e7f05ab02fc2c921685736f8de01d11f3f6cb /source/blender/blenkernel/intern/icons.c
parent4ff4dbc0abc04020ff2608d1c7abc8eafd160c88 (diff)
UI: Previews for screen layouts
Basically all this does is drawing layout previews into the opened layout search menu. https://youtu.be/RHYWtZP7pyA The previews are drawn using offscreen rendering so they can't use multi-threading (yet!). But that shouldn't be an issue since only a handful of previews are drawn at the same time. Normally we only need to redraw the preview if a screen layout was changed. Would be nice if PreviewImage could store if it supports threaded rendering. Previews are saved in files, might be useful if you later want to support appending layouts. Adds a new file screen_draw.c.
Diffstat (limited to 'source/blender/blenkernel/intern/icons.c')
-rw-r--r--source/blender/blenkernel/intern/icons.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/icons.c b/source/blender/blenkernel/intern/icons.c
index 7669c4ba112..70cf0d5a445 100644
--- a/source/blender/blenkernel/intern/icons.c
+++ b/source/blender/blenkernel/intern/icons.c
@@ -42,6 +42,7 @@
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "DNA_brush_types.h"
@@ -252,6 +253,7 @@ PreviewImage **BKE_previewimg_id_get_p(ID *id)
ID_PRV_CASE(ID_OB, Object);
ID_PRV_CASE(ID_GR, Group);
ID_PRV_CASE(ID_SCE, Scene);
+ ID_PRV_CASE(ID_SCR, bScreen);
#undef ID_PRV_CASE
}