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author | Janne Karhu <jhkarh@gmail.com> | 2011-04-19 20:30:55 +0400 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2011-04-19 20:30:55 +0400 |
commit | be1746694217efa4bbf7121d92f84db74d9e419d (patch) | |
tree | 527c440ba891759051c0f392aaed410c82e47fcc /source/blender/blenkernel/intern/idprop.c | |
parent | 6cb761f10ce22349b9d0a74744ab28c85ea768f4 (diff) |
Fix for [#27038] Bugs when linking particles/collision/softbody modifiers
* Collision modifiers are disabled here by intention, but particles and softbody were copied the wrong way over :)
* On a further note I don't really get this whole "link modifiers" thing as it just copies the modifiers. As modifiers aren't ID blocks there's no sense in calling this linking!
* Secondly I don't think particles, smoke etc should be considered as modifiers here at all, meaning they shouldn't be linked/copied. These "modifiers" only read the mesh data at a certain location of the stack, but don't actually modify the mesh in any way (more info here http://wiki.blender.org/index.php/User:Jhk#Modifier_Stack_proposal).
Diffstat (limited to 'source/blender/blenkernel/intern/idprop.c')
0 files changed, 0 insertions, 0 deletions