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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-22 21:34:06 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-22 21:34:06 +0400 |
commit | 3285d47842657161b2206ccb2b29f34ef51eab99 (patch) | |
tree | d57a4d3f4b24e875afacd8d82d6ff8ccf2d2f6cc /source/blender/blenkernel/intern/image.c | |
parent | 6e62491c5a101ee36ec48db97e4a4f4945f5eada (diff) |
Fix #32930: texture colors in material nodes (blender internal) are brighter than normal
There was a missing byte buffer linearization for shader nodes.
Also fixed incorrect image input color space refresh when image is packed.
Diffstat (limited to 'source/blender/blenkernel/intern/image.c')
-rw-r--r-- | source/blender/blenkernel/intern/image.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index d291380b941..037f7331f3f 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -2142,6 +2142,15 @@ void BKE_image_signal(Image *ima, ImageUser *iuser, int signal) } } break; + case IMA_SIGNAL_COLORMANAGE: + image_free_buffers(ima); + + ima->ok = 1; + + if (iuser) + iuser->ok = 1; + + break; } /* don't use notifiers because they are not 100% sure to succeeded |